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Gingar77

46
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A member registered Sep 22, 2019 · View creator page →

Creator of

Recent community posts

this is the definition of sauce

I love the cozy vibe! I haven't had enough time to make something super extravagant but I can certainly see the appeal. Unlocking new stuff to place is super satisfying and makes me want to engage with the minigames. I do wish the tutorials were a little more sectioned off; I managed to get into the moth capturing game a bit early and was confused why I wasn't making progress ^^;

Also I appreciate how fast it was to get into the playtest on Steam too.

The sprite work on the cats are amazing! I love the little descriptions that come with each cat too. Can I adopt Gizmo?

I love the story and the character sprites! I want to enjoy it more, but the early game is lacking in texture. It feels like I'm trudging through samey hallways and when I finally find an enemy spawner I just stand still and hold fire. More reliable access to upgraded guns to use all of the ammo drops and more varied encounters would be major helpers.

Great little platformer. The sensitive mouse controls make the game as hard as you make it based on how fast you decide to go.

man the concept of this game is ridiculous and messed up. that being said, it's seriously inventive with its mechanics rather than just defaulting to "click more number go up". art style is really nice and i love that i can snazz up my horses before sending them to the glue factory. you could also use that as an avenue for modifiers allowing the player to customize their horses stat-wise.

i play video games to escape reality not simulate them :/

in all honesty, very enjoyable loop of trying to manage my mental health. i wish there was a timed element to add to that stress.

also for some reason entering the break room with low mental health breaks reality and eventually coffee lowers my health even after multiple playthroughs

Very interesting way to use player expectations on where something like a bathtub would be and decide to put it in the living room instead. I enjoyed trying to find all of the weird locations things were placed.

Love your game! You guys definitely have talent and it shows.

The cerebral soundtrack is honestly amazing. I wish there were more levels because I really enjoyed the puzzle solving aspect at play here.

Absolutely stunning artwork. Instantly put me right in the world of the game and I saw the vision. I do wish I could toss organs at any time as I lost a lung that probably would've saved my run.

Really engaging gameplay loop! It's fun trying to find enough enemy encounters to keep up income while managing your health.

Love the artwork on the destinations! I do wish there was a bit more push and pull in the mechanics, it feels a bit straightforward as is.

i love the dissonance between the corporate slop art style and renaissance paintings
not to mention the frantic action bouncing between work tasks.

i am a very good employee and deserve a promotion

Wonderful art style and simple, clean gameplay. Game feels fully polished and I really enjoyed it!

Great level design and usage of hidden tutorials

you're telling me a shrimp fried this game?

Man the art is so well done in this game. I love the use of tertiary elements to build an ARG in the space of a jam. Just wish there was more of it to sink my teeth into.

Yeah Firefox tends to have issues with WebGL. Always gotta have a second browser at the ready when playing jam games ^^;

Took me a few seconds to get how to swap between games, but after that I loved the frantic pacing and multitasking.

Love the creepy liminal vibe and the chunky pixel textures.
Not sure if I locked myself out after throwing away the coffee cups. Couldn't get past the desks.

It's a bit obtuse in its presentation - it took me way too long to find the tab where I'm supposed to type the spell. After I figured that part out I was pleasantly surprised by the comedy in the ending dialogues. As others have said sound design would be a massive improvement for a near complete project.

very silly indeed! love the character designs and the comedy

Phenomenal aesthetics, music, and gameplay! A true masterclass, I'm surprised this was done in only a week. Appropriately difficult and a rewarding skill curve as well.

I spent wayyy too long playing this lmao. Really addicting gameplay loop you have here with this one!

Woah! This game is surprisingly addicting and really well made too! I can totally see the vision for future additions such as alternate Halloween buckets and different level structures. I think you'd benefit from giving the player less heart candies because as of now it feels too easy to go infinitely long as long as I pick some up.

Loved playing yours! Felt legitimately creepy too!

Loved playing your game! You should check out ours too!

/jam/scream-jam-2025/rate/3963136

The atmosphere and art are really good. I feel creeped out walking through a dilapidated asylum and everyone looks equally depressed and depressing. I wish the gameplay was a bit faster but I can understand the want for a slow moving player. Might have been worth it to shorten some of the hallways to keep the player's speed constant.

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Loved playing your game! You should take a look at ours too!

/jam/scream-jam-2025/rate/3963136

Love the setting and the fluidity of the animations! It took me a bit to figure out that I was supposed to use the level hazards against the enemies but once I did I had a lot of fun finding new interactions. Music is also phenomenal.

Love the setting and the fluidity of the animations! It took me a bit to figure out that I was supposed to use the level hazards against the enemies but once I did I had a lot of fun finding new interactions. Music is also phenomenal.

Simple concept, but well polished and executed. This would absolutely slap with multiplayer.

This is a truly unique loop, and a difficult game at that. There's a lot to learn through gameplay and it took me several tries to actually be able to lock in the correct cookie. I would've loved just a small visual reminder on what I just ate during the stats pop up. Overall, I really enjoy this one. Kudos!

I love the unique spin that wedges sort of get larger when the options behind them have been removed. Makes me think twice about whether its safe to risk it vs just mashing the button.

I love the core concept going on with this one. There's clear progression in both the gameplay and potential future progress on this project as well. I would suggest adding a sign or something to lead the player back to the boat (I spent too long trying to dig up the home base ^^;). The controls bother me just enough to want to engage with getting bags to hold stuff and make transporting things more manageable.

This game is wonderfully hideous to look at and I'm all for it. It feels like I've stumbled across a game of breakout while delving into the hostile mind of the insane.

Mhmm, yep, totally normal sokoban game here. Nothing unusual to see :P