this is the definition of sauce

Gingar77
Creator of
Recent community posts
I love the cozy vibe! I haven't had enough time to make something super extravagant but I can certainly see the appeal. Unlocking new stuff to place is super satisfying and makes me want to engage with the minigames. I do wish the tutorials were a little more sectioned off; I managed to get into the moth capturing game a bit early and was confused why I wasn't making progress ^^;
Also I appreciate how fast it was to get into the playtest on Steam too.
I love the story and the character sprites! I want to enjoy it more, but the early game is lacking in texture. It feels like I'm trudging through samey hallways and when I finally find an enemy spawner I just stand still and hold fire. More reliable access to upgraded guns to use all of the ammo drops and more varied encounters would be major helpers.
man the concept of this game is ridiculous and messed up. that being said, it's seriously inventive with its mechanics rather than just defaulting to "click more number go up". art style is really nice and i love that i can snazz up my horses before sending them to the glue factory. you could also use that as an avenue for modifiers allowing the player to customize their horses stat-wise.
i play video games to escape reality not simulate them :/
in all honesty, very enjoyable loop of trying to manage my mental health. i wish there was a timed element to add to that stress.
also for some reason entering the break room with low mental health breaks reality and eventually coffee lowers my health even after multiple playthroughs
It's a bit obtuse in its presentation - it took me way too long to find the tab where I'm supposed to type the spell. After I figured that part out I was pleasantly surprised by the comedy in the ending dialogues. As others have said sound design would be a massive improvement for a near complete project.
Woah! This game is surprisingly addicting and really well made too! I can totally see the vision for future additions such as alternate Halloween buckets and different level structures. I think you'd benefit from giving the player less heart candies because as of now it feels too easy to go infinitely long as long as I pick some up.
Loved playing your game! You should check out ours too!
/jam/scream-jam-2025/rate/3963136
The atmosphere and art are really good. I feel creeped out walking through a dilapidated asylum and everyone looks equally depressed and depressing. I wish the gameplay was a bit faster but I can understand the want for a slow moving player. Might have been worth it to shorten some of the hallways to keep the player's speed constant.
Loved playing your game! You should take a look at ours too!
/jam/scream-jam-2025/rate/3963136
This is a truly unique loop, and a difficult game at that. There's a lot to learn through gameplay and it took me several tries to actually be able to lock in the correct cookie. I would've loved just a small visual reminder on what I just ate during the stats pop up. Overall, I really enjoy this one. Kudos!
I love the core concept going on with this one. There's clear progression in both the gameplay and potential future progress on this project as well. I would suggest adding a sign or something to lead the player back to the boat (I spent too long trying to dig up the home base ^^;). The controls bother me just enough to want to engage with getting bags to hold stuff and make transporting things more manageable.









