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Strangebell (BETA) (WIP)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #634 | 3.000 | 3.000 |
| Visuals | #724 | 2.905 | 2.905 |
| Gameplay | #768 | 2.476 | 2.476 |
| Innovation | #788 | 2.476 | 2.476 |
| Overall | #789 | 2.595 | 2.595 |
| Enjoyment | #842 | 2.476 | 2.476 |
| Audio | #878 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It fit the theme because of the platform that act strange in the level
What code and assets did you not make from scratch during the jam (if any)?
Mostly Mad Productions for the sprites
How many people worked on the game?2
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Comments
Really fun level design, and the misdirection is pretty cool too. Got to the black screen too (looks like the end). Nice game!
Feel free to check out my game as well!
Thanks for playing our game MIN
reminds me a lot about level devil good job :)
Thanks for playing our game MFOX2012
I guess I passed the game because I got the black screen after few levels hahaha. I like the concept where level is based on that one hint it kinda makes it go from rage game unfair mario style to something more casual and fun. I liked it, good job :)
Thanks for playing our game ZekaZeroTwo
Fun little platformer with some genuinely cool misdirection. The fake tiles stuff got me a couple times lol. Movement feels agile and the level-to-level vibe changes are nice. The music fits the strange-place mood too. Nice job, I can definitely see this being expanded into something bigger.
Thanks for playing our game NotTodayDio
I liked the snappiness of the movement and the visuals!
Thanks for playing our game calicospartan
Interesting game! Definitely could see it developed further!
Thanks for playing our game Tomty MotiFS
I liked the overall concept and would love to see it developed further.
Feedback
Gameplay: I liked the misdirection of each level. I recommend slowing down the pace in order to establish initial player dopamine.
Audio: The background audio matched well with the theme.
Visuals: Simple, but effective.
Thanks for playing our game JeffDoesDev
very nice, i would adf to it a variable jump, but it was nice
Thanks for playing our game MartinFedeGuimera
Game was pretty fun allthough the music was extremely loud and pretty repetetive. P.S. the controls would be better as WASD and SPACE or the arrow keys (up as jump, left and right as move) besides that, i had a blast
Thanks for playing our game BlueFireKnight
Very interested puzzle mechanic. Loved the aesthetic differences in the levels. However, the gameplay was abit confusing but I started to get the gist of it.
Thanks for playing our game jthedev
This sure was a strange place! Physics were pretty well implemented, except for the player not moving with moving platforms.
Unfortunately the unpredictability of it makes the gameplay confusing.
Good job!
Thanks for playing our game ethanolmighty
Pretty cool interpretation of the theme
Thanks for playing our game Daenvil
Intriguing use of the theme... as the expected is unexpected. Minor tip for platformers is to add coyote time and jump buffers.. they are easy to implement and make the game a lot smoother to play.
Thanks for playing our game Bijoy K
I really love this type of games with hidden things, platforms and etc. Do believe that in the final version collisions will be much more clearer (especially with spikes)
Thanks for playing our game norskanikolai