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Zroth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #63 | 3.839 | 3.839 |
| Overall | #80 | 3.813 | 3.813 |
| Gameplay | #101 | 3.667 | 3.667 |
| Visuals | #107 | 4.253 | 4.253 |
| Innovation | #130 | 3.667 | 3.667 |
| Enjoyment | #177 | 3.661 | 3.661 |
| Theme | #196 | 3.790 | 3.790 |
Ranked from 186 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in a strange world ruled by an evil eye. You must adapt to this world by conquering strange locations with different effects.
What code and assets did you not make from scratch during the jam (if any)?
SFX are premade ones.
Everything else (musics, textures, shaders and code) was made during the jam.
How many people worked on the game?3
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Comments
You guys did a great job on all the art for this game! And the gameplay is pretty polished too! I was a bit confused and could've done with a tutorial but other than that this is super advanced for a game made in a week. Well done!
I think I suck at this game 'XD. I got to a point where I didn't have currency to buy any locations, and I never had enough to upgrade my main town to make anything cheaper. I couldn't advance the game anymore. Is there an end turn button anywhere? Is there another action to take?
The aesthetics are really cool and creepy with the eyeballs. I think if I had a little more handholding, and maybe a few mechanics tweaks this could be a really satisfyingly simple resource management game. Well done!
Really nice resource management game! Kind of reminds me of Catan. Super cool art as well, good job :)
I rlly liked the aesthethics of this game! The pixel art is very edible and the eyes were a very nice element. Also the mechanics were really interesting.
One thing that got me tho was distinguishing currencys. They all have cool designs, stilI don't know if it was skill issue or the fact they are very simple, but I just always had to double check what currency I was actually using or going to gain.
A very strange superbly executed game. It was really interesting game(took me a while to understand whats happening). After the initial few mins, It was so engaging and fun to play, Spent more time than I thought of spending initially, Loved the art work and animations of those eyes... The game looks really solid and is definitely a great submission
really well done
I had a lot of fun with this one and would play a bigger version of this game maybe with expanded balance. getting hit with a 1000 unit order when im producing 20 per turn was a little rough but it was 60 locations deep.
Great game, it took a few rounds to get how the mechanics work, but all in all Good job 👌
Cool game, love the level of challenge, although, I think I tutorial would really help.
Really enjoyable :D! The graphics are awesome and the overall flow is really great!
Really addictive, would have love some explanation of the objectives and possible effects on each place, other than that great game!
Great game! The art style and music create a really relaxing atmosphere, and the gameplay loop is simple but surprisingly addictive.
I especially enjoyed the strategic aspect of deciding which areas to capture and how to manage resources. At first it was a bit confusing to understand the mechanics, but once it clicked it became really engaging.
The concept feels very solid and definitely has potential to be expanded into a bigger game. Nice work!
So beautiful! And the gameplay strategy is great! Maybe some more micromanagement mechanics, like population distribution or something would be good.
Hey there. I clicked on the game, bcoz I really loved the thumbnail, and when I started playing I was really enjoying the music and the visuals. It felt really good and the gameplay was nice too. But sadly, I wasn’t able to play it more than 2-3 minutes as the rapid camera switching got too overwhelming to me and I started feeling uncomfortable and anxious. I don’t know if there was any setting to reduce this but I would suggest to the dev if it would be possible to switch cameras using Tweens in a way that the switch isn’t so quick and the zoom-in too. Hope the team doesn’t take this the wrong way and this criticism helps them ❤️
Very cool game, I like this kind of game that can be played with just by clicking, it makes me feel very relax
Very cool game! I really like the art style and music.
Hi
I like resource games, and this really fits the bill.
Music is nice and calm, art is vibrant and very well made.
My only issue is with the orange box and white text.
This might be just a me problem, but other games have had similar colour schemes, and those were harder to read than darker text.
Having said that, well done team.
=)
Great game! Simple but addictive gameplay with a nice strategy element. The art and music are pleasant and the game feels polished. I was a bit confused at first, but once I got it, it was really fun. Nice work!
Really great gameplay, simple and addictive loop. Good job guys, not much else to add but do more of this, and if you do take it further, dont explode the scope too much, you have a solid core here, just build around it. Looking forward to seeing where this goes!
Such a great strategy example on this jam. Love the minimalistic art and audio, was very inspiring on progressing, also stuck in these lands for a while. Thank you, very impressive!