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Idoling Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #42 | 4.474 | 4.474 |
| Audio | #102 | 3.731 | 3.731 |
| Overall | #216 | 3.530 | 3.530 |
| Innovation | #222 | 3.487 | 3.487 |
| Theme | #372 | 3.487 | 3.487 |
| Gameplay | #510 | 2.910 | 2.910 |
| Enjoyment | #518 | 3.090 | 3.090 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the “Strange Places” theme by placing players in the role of a priceless ancient idol navigating a chaotic, physics-driven world full of precarious traps and bizarre architecture. Every jump and bounce feels unpredictable, turning the environment itself into a strange, almost surreal playground.
What code and assets did you not make from scratch during the jam (if any)?
During the jam we used various SFX + Music tracks. Full credits are posted as a downloadable PDF on the game page.
Our team of four developers created all art, design + code during the timeframe of the jam.
How many people worked on the game?4
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Comments
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Really interesting concept and game mechanics. The controls and challenges feel fairly balanced, though it’s a bit difficult at first. The checkpoint system is well done.
What’s especially impressive is that you were able to run this in WebGL and have it run so smoothly. Great job with the optimization too!
Overall, nice work!
This game made the long-forgotten childhood trauma caused by Getting Over It return to me after so many years... Idoling Around's outstanding visuals perfectly hide the anger-inducing nature of this game at first.
The game tends to freeze a bit in the beginning. Not a serious issue, but spoils the first impression a little.
Still, that's a solid project with awesome UI and consistent style - not something you see often in Game Jams
This game has great visuals, I like the environment and the tiny details. A really cool game to play... The concept is very unique and is definitely interesting. Great Work
Feedback:
Great job!
This is such a hilarious premise. The WebGL build ran surprisingly smooth for a 3D game, and the whole comic-book shader look is slick. The temple feels mysterious in a fun ancient-trial sort of way, and the voice lines plus little sounds from the idol had me laughing.
The movement is definitely chaotic in a good way. The controls are supposed to be tough in this one. It's basically a physics awkward-walker platformer style type of game, where the momentum is constantly helping you, and then immediately betraying you. But that's what makes every clean landing feel earned. Super memorable entry, and a great ragey-but-fun challenge. Really polished. Moai/10 would wobble again.
One of the stand outs game for me. Platformers are done again and again but this one gives a very unique on the genre. The situation itself is hilarious and moving through the level was kind of hard but that's the entire challenge. Moai/10 would spin again.
great and unique. I liked the world, the graphics, and the sounds. It's a little difficult, but it's great. great work.
Love the shader. Is it custom? Pretty cool game. I was not very good at it though lol
The shader is custom with help from YouTube . Its an outline shader that was done by our tech designer Will and we worked together on the post processing. Definitely helped make my art pop that bit more.
love the graphics i would love the play the longer version too :)
Found this quite difficult with the controls and camera fighting you but going in full screen made it a bit easier either way a very impressive game to make in 7 days.
This game is pretty cool, but fairly difficult! I'm not a very good idol, lol. I wasn't able to get very far, but the graphics look stunning! The addition of voice acting is also always a nice touch!