This was way more fun than I expected. The whole idea is hilarious, but the jump charge plus breathing limit turns it into a tense little skill challenge where every hop matters. The aiming/charge feels really good once you get the hang of it.
I also loved the power-up gimmick, grabbing random stuff like soda/herbs and suddenly feeling juiced is funny out of context, but it works, and the SFX make it feel like you're really powering up. The art/UI is super charming too. Nice work, especially for a first attempt as a team!