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A jam submission

City of SorcerersView game page

Submitted by ironhandmd — 25 minutes, 31 seconds before the deadline
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City of Sorcerers's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12771.4642.143
Audio#12891.2691.857
Visuals#12931.5612.286
Innovation#13091.3662.000
Theme#13281.4642.143
Overall#13311.3832.024
Gameplay#13341.1711.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The story is set in a strange place where there is no distinction between magic and reality.

What code and assets did you not make from scratch during the jam (if any)?
the music

How many people worked on the game?
1

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Comments

Submitted

This is fun, I haven't played an adventure genre like that in a long time. Good work!

Submitted

I think you've made some really cool design choices here!  I really like the neon nightscape setting you've created.  The main character, the bellhop, and the mean thugs look really good!  The whole game has this relaxing point-and-click adventure vibe about it.  The game loop does need a little more fleshing out, but I think you've done a good job creating a cohesive setting that evokes a particular feeling.   Well done!

Submitted

The game could've definitely had more polish. Walking between locations is slow and the map is a little too big and enemies can hit you from off screen. There's definitely something here and some little changes would go a long way. Adding some more dialogue could've also helped the story, it mostly felt like fetch quests.

Submitted

It seems like you spent a lot of time making a bunch of content, I would have liked to see a little smaller of a world with a smaller quest with a little more time for polish

Submitted

Enjoyment: I had fun playing through the game, but would love some changes in gameplay mechanics (see below).

Gameplay: Controls were solid, except for the staircase which felt a bit cumbersome to maneuver - funnily in our last gamejam, we implemented a similar style of staircase, so I know the struggle of implementing it. I had one minor and one major problem with the combat. The minor problem was the hit direction being where i clicked, which in itself would not be a problem, if (Major problem) the scene-transitions wouldnt be at the end of the clickable window. Especially as sometimes a thug would be still at the current stage with 1-2px, making the melee combat very difficult.

Innovation: Nothing really new - but since its only chapter one, theres lots of room for new innovative magic.

Theme: Combining the arcane mysteries in a otherwise "normal" city hits the theme.

Visuals: Overall good job on the assets, only thing i found rather irretating, were the colored strips. I every time I look at it, I'm not sure whether it wants to be a platform or just decor.

Audio: Nice soundtrack, would have loved some sound effects.