Visuals
1 ... (main menu): movable background based on user mouse movement would give a lot of weight
2 ... hard reset feels too harsh -> soften it.
2.1 . example: teleport transition to start -> hand drags user to the ground & pop at start
Design
1 ... hitboxes are big very hard game -> make it easier at early levels. People give-up.
1.1 . you are probably better than me in your game: Have you finished all levels?
Controls
1 ... ASDW works well
2 ... gravity jump bar is very very hard to control:
2.1 . you battle "gravity", RNG of where indicator goes + your mistakes cause you have to stop & try again
Sound
1 ... fits in +1
Bugs
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