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Visuals

1 ... (main menu): movable background based on user mouse movement would give a lot of weight

2 ... hard reset feels too harsh -> soften it.

2.1 . example: teleport transition to start -> hand drags user to the ground & pop at start


Design

1 ... hitboxes are big very hard game -> make it easier at early levels. People give-up.

1.1 . you are probably better than me in your game: Have you finished all levels?


Controls

1 ... ASDW works well

2 ... gravity jump bar is very very hard to control:

2.1 . you battle "gravity", RNG of where indicator goes + your mistakes cause you have to stop & try again


Sound

1 ... fits in +1


Bugs

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