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Tempest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #32 | 4.297 | 4.297 |
| Visuals | #76 | 4.347 | 4.347 |
| Overall | #131 | 3.682 | 3.682 |
| Audio | #165 | 3.576 | 3.576 |
| Innovation | #201 | 3.525 | 3.525 |
| Gameplay | #377 | 3.127 | 3.127 |
| Enjoyment | #439 | 3.220 | 3.220 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A boy listens to his grandma and travels to strange worlds.
What code and assets did you not make from scratch during the jam (if any)?
Dialogue Manager from Nathan Hode
Needed some Textures from cc0-textures
Pizza Doggy for a couple 3d models (tv, and vhs tape) and (dressor)
How many people worked on the game?1
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Comments
The controls are great, they really reminded me of the flight mechanics in Outer Wilds! The shaders you used are absolutely mind-bending, and I loved the strange, unique aesthetic of the graphics. This truly feels like a 'strange place' in every sense of the word. Fantastic job and congratulations!
The control scheme is really cool. I enjoyed using the mouse input to control the stick ingame. This made the experience way more immersive! ^^
Also very big fan of the dithering shader and the art style.
Small issue: When tabbing out once and clicking back into the game, my mouse becomes visible and is limited to my screen. Therefor, you cen't rotate and look fully any more.
Great submission, tho! :3
Really cool game with beautiful graphics and the short storyline! I got immersed in this beautiful handcrafted "drawn" world! How did you manage to pull this off in a week as a solo dev? Seriously Impressive.
Keep cooking, this was an awesome game!
I really enjoyed my time with this game. The vibes and aesthetic were really nice. I had some difficulty getting started, but I'm glad I stuck with it.
Great job!