Unfortunately, my laptop doesn't have the power to actually run this game properly. Got to clicking on the door, failed and then the game just crashed. did like the concept though but my only suggestion is maybe optimise it a bit for the people like me who don't have the best laptop.
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Time's Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1180 | 1.501 | 2.600 |
| Innovation | #1208 | 1.617 | 2.800 |
| Gameplay | #1225 | 1.501 | 2.600 |
| Theme | #1251 | 1.732 | 3.000 |
| Enjoyment | #1260 | 1.501 | 2.600 |
| Overall | #1269 | 1.578 | 2.733 |
| Visuals | #1277 | 1.617 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player spawns in a strange room in and unknown location and they must go from room to room answering questions.
What code and assets did you not make from scratch during the jam (if any)?
All the code is mine apart from one of the materials I used for post processing (Sharpen Effect), I used UE5.6 Blueprints. All the assets in the room I got free from the UE asset store Fab and SketchFab.
How many people worked on the game?1


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