I won't start the development of the game until tomorrow, but to save time I'm starting the devlog already.
My jam game will be called Corridor Fight Scene, and it will be a tribute to one of the greatest tropes of action cinema: The protagonist on one end of a hallway, a door on the other end, and a lot of enemies in between.
The project is built on the bones of Piss and Vinegar, both in concept and on a technical level. I've made a lot of improvements to the JavaScript engine (which I'm really, definitely going to spin off into a separate project any day now) and I'm hoping to address most issues of Piss and Vinegar:
- Keeping momentum: Every level consists of a single hallway, with the camera panning from the entrance to the exit. It's up to the player to keep up with the shot or perish.
- Better readability: A clear display of what's going on, with better visual feedback for what the player is planning and what happened.
- More diverse, tactical play: Turns will be slightly longer, adopting a Jagged Alliance 2 style energy system to budget your moves.
I'm also aiming to make this game as cinematic as an ASCII grid can get.
Let's see how things turn out!


