I loved this take on teh geo guesser gimmick. And the environmental story telling and sound design to give hints to the players on where to go is so well done. 10/10 on the theme btw, nice game!!!!!
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Geo Phobia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #30 | 4.069 | 4.069 |
| Theme | #61 | 4.172 | 4.172 |
| Overall | #121 | 3.701 | 3.701 |
| Audio | #159 | 3.586 | 3.586 |
| Gameplay | #229 | 3.379 | 3.379 |
| Visuals | #341 | 3.690 | 3.690 |
| Enjoyment | #376 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You find yourself in strange places as you teleport to random locations and try to guess yourself in a map in an unknown territory to get oxygen to survive. Ultimate goal is to find your way out by trading items with local entities.
What code and assets did you not make from scratch during the jam (if any)?
Kenny assets for input UI icons
we used our 3d assets from mosty sketchfab and modified them: https://docs.google.com/spreadsheets/d/19xSny1YslR2xLwje9whq1J5OscFx9Bsxl-ZRqFSSeMo/edit?usp=drive_link
How many people worked on the game?5







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