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A jam submission

RLAG: RougeLike Advanced GamingView game page

7 day roguelike showcasing a command pipeline.
Submitted by heckruler — 1 day, 12 hours before the deadline
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RLAG: RougeLike Advanced Gaming's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#104.5004.500
Fun#803.0003.000
Polish#823.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
Randomly generated maps, monsters, weapons. One of 5 maps is a classic rogue style map. Turn-based. ASCII tiles (Extended ASCII Code Page 437). Classic Rogue bat AI.

Screenshots

Yes

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Comments

Submitted(+1)

Really cool and interesting! The weapons having varying levels of lag was very clever. I ended up favoring the longsword. Having more than 2 turns of lag was too difficult for me :D.  With the longer lag it was hard to figure out where you would end up after a few moves. I think being able to see the grid more clearly would have helped? Or the shadow outline you mentioned on the game page.

The monsters spawning while playing fit well with the game. It added an incentive for trying to get to the stairs as fast as possible. 

I liked the different level generation algorithms. They felt different and all offered different challenges in terms of navigation. 

Also, I loved the messages in the console. My favorites: "WTF is that key" when trying to use vi-keys (hjkl), and "You Died. (trust me, you died bro)" when out of HP.

Developer(+1)

OH! You're right. Seeing the grid would be so simple and it would help a lot. 

Submitted

Was it fun? No. But I take roguelikes seriously, and this is serious work. Felt like Twitch Plays Pokemon Solo Mode if that makes any sense. Awesome idea and execution – thank you for making it.

Submitted

Wow what a weird and cool experiment of a game! I have to say the aesthetics are really doing it for me, and the core concept was interesting. It did get pretty frustrating when I had too long of a queue though. I liked the weird and varied levels and the sense of humor.