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protokill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #123 | 2.309 | 4.000 |
| Fun | #140 | 1.732 | 3.000 |
| Polish | #164 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Exploring turn-based combat via having multiple maps and characters active at once, requiring judgment. Also, procedural maps + monster gen + random available attacks all feed into the difficulty of the hacking system swinging significantly per floor.
Lots of permadeath, of course ;)
Screenshots
Yes
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Comments
Guess I never posted my video link?
Such a cool concept! I really liked controlling the two realities at once. Unfortunately I had numerous instances of impossible levels being generated - the terminal was behind the locked door. Would be a great game to play otherwise.
Hey - thank you for building this!! I really liked the concept.
Some thoughts for you as you update:
- I was not sure how to wander around and interact at first. an in-game help would be really good. maybe `?`
- when I tried to go back and look at the initial splash screen that had them all, listed, it flips by too fast to reread