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DFuxaPlays

956
Posts
28
Topics
10
Followers
A member registered Aug 29, 2017

Recent community posts

I gave it a solid try, but couldn't get anywhere.

Too bad you couldn't complete the project.

I'm impressed to see this game again, but I'm more surprised to see this developer! What else might you be looking to bring back? 馃槑 

Congratulations on releasing your game.

Not sure I got the point of this one.

Really needed to have more I think here.

Certain feels like there was a lot of room for improvement.

Would be nice if there were some sort of 'fail' mechanism.

Really needed to randomize the monsters and items; maybe have more passageways, perhaps have different ai patterns for enemies.

I gave this a solid try at least.

Couldn't really get all that far in this I guess.

I remember a big red dragon.

Never be afraid to make a roguelite for a 7DRL!

Felt a little unbalanced in some aspects.

And now, my eyes turn to those entries that will be produced from here.....

Best of luck all.

I didn't win, but as compelled enough to play until I understood a bit more of what I was doing.

Kind of wish you had more then one hit point, even with a shield.

Dimlit (7DRL) community 路 Created a new topic Going In Blind

I only noticed you had a quickstart guide 'after' making the video.

I wonder if there was anything more to explore?

Enjoyable concept.

Had one decent run where I killed the Frost Dragon.

There is certainly room for improvement, but your game is definitely a stand out among Action Roguelike 7DRLs.

Really needed to include in that help file an explanation on weapon combos, maybe some tidbits about enemies and what they can do, and perhaps some other tips. Having the '?' be noted as a help function would be a good idea too.

Wonder if the gameplay could be varied up more.

Needed a bit more work to be done, like the ability to have party members hang back when injured, and firing bows yourself.

Brief play of the game.

Eventually I got the jist of it.

Feels like scrolls are plentiful in the beginning, but they aren't.

Little to no scope on this one.

I feel someone forgot to add procedural generation here.


Little bit simple. Not sure the cutters or lackeys were doing anything special.

Was there a win condition to be found here?

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Simple but effective.

Did a few runs.

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Not sure the rock wand worked right.

Seemed to crash on the 2nd level after approaching the town.

Can't see much point in the line of sight mechanic and it was certainly hard to see the pit traps. I liked the idea though.

Played it for a bit, kind of wish there was a bit of healing between levels or perhaps less enemies to contend with.

Wish there was more to it.

Always some big concepts with your games.