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A jam submission

Teddy BlasterView game page

A first person tower defense shooter and strategy game
Submitted by farismmk — 2 hours, 6 minutes before the deadline
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Teddy Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.3083.308
Fun#113.3083.308
Innovation#153.0003.000
Overall#193.1923.192
Audio#192.7692.769
Theme#213.3853.385
Visuals#273.3853.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
You play in a miniature LEGO world

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Comments

Submitted

Nicely done, I played 15 waves! I would like to suggest separate ammo pool for bear and sheep.

Submitted

Hello! The game has a nice concept with good potential. As other said, there are some problems.

I had to restart the game several times to be able to play it for different reasons. In my first try, I didn’t have any money, so I could not place any towers and lose rather quickly. On the second try, for some reason, I could not move the camera unless I hold down either mouse button. And in the third try, I finally got to play haha.

It was very easy to just place the towers at the start of the maze and that does the job (running the game in background doing nothing and I’m on wave 27 right now).

Some suggestions I have are: force to use the gun more or add other kinds of turrets, cap the maximum turret level so they are no so powerful and somehow not allow players to just put towers at the start of the maze and sit watching.

See you!

Submitted

Fun idea, loved dding all the towers! Some lag at the start, might need to do some preload of assets before so there no stutter. The music doesn't loop, but overall fun idea for lego/toy based tower defense game!

Submitted

Great game, super fun.  The only thing I didn't like is the fact that scroll wheel  does the same  regardless of scrolling down or scrolling up. Other than that and the small stutters, amazing entry. I'd love to see more of it. Maybe some  random special pickups like ammo or something like that. 

Submitted

Love the vibe and the music! The toy blaster concept is super fun. It would be great to have a clearer UI hint about the ammo respawning in the toy box, as it’s easy to feel stranded once you run out. hope the browser optimization for Phase 2 helps with the lag/stuttering, because the core idea is great! super cute game.

Submitted

I played for a good 10 minutes! Well done, great concept. Love the idea of defending a lego castle.
The only issue I saw was that the game 'plays itself'. Once you place enough guns where the little soldiers enter the maze, there's not much to do for you as they will die well before they get any distance into the maze.

Would love to see what you add in phase 2. 

Developer

Thanks for playing and for the great feedback!


The enemies get stronger over time, so you need to keep upgrading and building turrets. But I don’t think this is obvious since you don’t see any damage/health numbers.

And there are different enemies in later waves (slow moving with more hp, fast moving with less hp) which kind of forces you to change up tactics a bit.

Submitted

I think its adorable you made this with your kids honestly super sweet! game was fun and simple although sometimes shooting the stuffed toys caused a bit of lag but its really not that big a deal honestly! I look forward to seeing how you evolve the concept for phase 2! Great game overall!

Submitted

Playing in browser the game is very difficult to play since the camera either lags or vibrates violently which makes it difficult to move and aim. The concept is really cute and fun though, and I'd love to try it again once it's more stable.

Submitted

I think this game definitely has legs!

I would love to be able to navigate over the walls to quickly get to the other side. And a way to refill the teddy blaster would be nice too.

Developer (2 edits)

Thanks for playing. New teddy bears spawn each wave. But you're the second person to give this feedback so perhaps I need to put some type of hint in game.

And not being able to jump over walls but shoot over them was a deliberate design choice, but I'm open to revisiting it.

Submitted

Maybe some sort of indicator that the teddy bears can pass over the wall, just not the character? I kinda assume that if I can't get past an environmental obstacle, other things won't either.

For the teddy bears respawning, just some text somewhere like "Don't use teddy bears too fast, You don't get new ones until next round!" would be plenty of hint I think.

Submitted

Love the whole concept and aesthetic of this one, it was fun to watch it go from WIP on discord to here. I did experience some lag at some points that would change my view and kind of disorient me. I also wasn't really sure what to do once I ran out of ammo, I don't think there was a way to gather anymore. Very nicely executed on your idea though, and I love the lego world. Great job.

Developer

Thanks for playing! New ammo spawns in the toy box every wave.


And hopefully I can address the lag in the second part. I didn’t test it on other devices and developed it on my gaming machine which gets 60fps. But my card is a fairly old 980tx.

Submitted

this game so fun

Submitted

I loved the music! The game did lag and freeze for me in browser.

Developer

Thanks for playing! hopefully I can fix the lag