The ending was a little abrupt, and the combat a little janky/unclear(reactionvise), but the overall quality of the experience more than made up for it. My first thought was "well, thats messed up". The most creative effort I played so far. Nice work!
Viewing post in In the Eye of the Beheader jam comments
Thank you for playing! The ending was pretty abrupt, I originally wanted the man to shoot and run away in triggers around the sewers till finding him in the ending room but I ran low on time. Combat is planned to be fixed, I might keep it a little stiff feeling since I want to prioritize stealth a bit more in the future but I want to give it good feedback so the player knows the axe connected.