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A Parasite's Guide to the Galaxy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #117 | 2.309 | 4.000 |
| Polish | #139 | 1.732 | 3.000 |
| Innovation | #141 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Lots of procgen; the map, objective, encounter rewards, and all crafting recipes are procgen. Strategies should thus vary significantly from run-to-run. Permadeath also comes standard due to the lack of save system, though runs are pretty short in terms of time.
Screenshots
Yes
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Comments
Really Neat.
I had fun with this, and beating it was satisfying. The writing was fun but the encounters start to feel a bit samey after a while as you encounter repeated scenarios. Implementing a go-to node on click (if the path is free) would be a great UX improvement.
Are you planning to make a mac or web export as well? The premise seems fun and I would love to play but I currently only have my mac laptop and I'm unable too.
There are no current plans for additional versions. I'd have actively preferred to do a web build, but unfortunately I discovered during this project that Godot 4 doesn't (yet?) support web export for C# projects. As a Unity refugee experimenting with Godot for the first time during this jam, C# is what I use.
Okay, that's sad to hear, hope they fix it in near future