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the art is amazing and beautiful first of all, the music is very nice as well. i will now give feedback on each minigame individually:
Universal: let me know what the controls are please lol. every time i get thrown into a game and i have no idea what im doing or what buttons im supposed to press.

Jump rope: this one was the most confusing to figure out, at first i thought it was unplayable, i only figured out what i'm supposed to do by accident. i think the core game loop of this one is fun, it's just incredibly confusing to figure out. i did also find a bug here, after jumping successfully for a while, the rope got stuck at the bottom and i was able to spam jump to increase my score by a lot. i will be looking at this game specifically again in phase 2, because i do think it is fun, just needs a bit of work.

Basket: this one is good, i just think that arrow key controls would be better than clicking on screen, otherwise, this one is good.

Ladybug: i had a lot of fun with this one, dodging the enemies and manipulating their movements t get them stuck is a lot of fun. also moving diagonally makes you go faster and that is really cool and i enjoy it quite a bit. great job on this one, no notes.

Fishing: i do not know why but pressing space to get the hook down sometimes just does not work. sometimes i need to spam space a bit so that it works. also, i think both the hook and the items in the ocean are just a bit too small, making things less clear. otherwise, this game is solid, and a lot of fun.

Dress up: it's perfect, i do not know what to say. it's just incredibly cute and works well.

Breakout: solid minigame, works well. classic gameloop done well so it is fun.

All in all, so incredibly ambitious to do all these minigames in one for a jam, and i think you did a wonderful job polishing up the whole thing. excited to see how you continue work on this in phase 2.