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Delve Deck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #71 | 3.300 | 3.300 |
| Polish | #81 | 3.100 | 3.100 |
| Fun | #110 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Map procedurally generated and perma-death
Screenshots
Yes
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Comments
Interesting concept! I think it could be expanded on in really cool ways. The art and ui are really pleasant and polished, though the cards could be hard for me to tell apart. There's not a lot of game here and I was left frustrated by the lack of information when making choices. I would mostly click randomly each move since there wasn't much to go off of. I still enjoyed my time with it and would love to see it expanded. Either more ways for the player to understand the risk of their choices, or more flavor and world building for each card so you get the sense of witnessing a small roguelike story.
Thanks for the feedback.
Yes, the game was rushed to finish in the jam timeframe and didn't helped that I started two days before ending.
I am planning in a new version thematic, with each card being an unique event instead of only gaing/losing HP.
Sounds really cool! Good luck.
For 2 days this is really impressive and polished!
This looked really interesting, but on my first play through the game just froze on this screen:
I kept clicking everywhere, like it said to, but nothing happens.
Thanks for the feedback.
And for the bug report.