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[Rev-Share/Hobby][Unreal engine] Looking for contributors

A topic by Spirid spark studias created Mar 04, 2026 Views: 768 Replies: 23
Viewing posts 1 to 10
(3 edits) (+1)

Hey! We are a small team currently knee‑deep in work on a game called **Jelly Alchemist**.

 What is the project?

- Jelly Alchemist is a PvE action game from a first‑person perspective.  

- Set in an alternate early‑20th‑century Europe where steampunk meets alchemy.  

- Engine: Unreal Engine 5.6.  

- Style: 3D anime.  

- References: Risk of Rain 2, Genshin Impact, Lies of P, Fullmetal Alchemist.

What we already have:

- ✅ A purchased Steam page.  

- ✅ Working multiplayer via Steam.  

- ✅ A playable prototype you can explore.

Honest talk about money:

We’re currently driven by enthusiasm. This is a conscious decision. Our goal isn’t to make a living from snacks; it’s to present a strong working build to a publisher.

Our plan:

1. Finalize the prototype (already on the finishing line).  

2. Actively pitch the project.  

3. Upon securing investment, formalize the studio and transition to full‑time paid work. We’re building a business, not a hobby club.

Who we need to make a breakthrough:

- Unreal Engine Developer (C++/Blueprints) 

  Someone comfortable with UE 5.6. Experience with networking code is a huge plus.

- 3D Artist (Characters / Environment)  

  Create stylish anime‑style visuals. If you can make it “juicy,” you’re on the right track.

- Game Designer (System/Balance)

  A brain that can turn a set of mechanics into polished gameplay and document it in a GDD.

- Level Designer  

  Your job is to design levels where level design tells a story and challenges the player.

Why join us:

- No bureaucracy: Direct influence on the project. Your contribution = the face of the game.  

- Skill‑diverse team: We come from different countries with varied experience but share a common vision.  

- Clear roadmap: We know when we’ll approach a publisher and what’s needed.  

- Atmosphere: Live calls, honest feedback, and healthy motivation.

Jump into the team here:

- 📃 Pitch Deck (art, gameplay, vision):  https://docs.google.com/presentation/d/1hfcNFddJhAZcS3JNEcj0Ur6JFxkvPGVX0c3iZHUK...

Contact us:

  - Telegram: @Snake_stranger  

  - Discord: kregzi

Let’s make the game together. Looking forward to chatting! ✌️

Hi, if you need a sound designer, I’m here.

hola yo necesito diseño de sonido para mi rpg

(+1)

Super. I’ll leave you my email so we can get in touch. marcelamartinezlugo@gmail.com

Ya te envie un correo con toda li informacion. Estamos en contacto!!

Hi! I'm interested in the 3D artist role. Linked below is my sketch fab which has some anime style charaters and my artstation with some prop and material work.
Sketfab Portfolio
Arstation Portfolio

Deleted 25 days ago

Up!

Are you looking for a voice actor for some of the characters? I can also write music, but I do mostly write orchestral music

 yeah am here are screenshots for charater

Where can I audition?

Can you record a voice clip of one of my characters, Kael? I will send you two more later

Awesome, thanks for your interest in Dream Combat! You can audition by recording the audition lines I send you and submitting the recording as an MP3 or WAV file. You can send me a Google Drive link here on itch.io, or I can give you my Discord for easier communication. I’ll send you the character description, personality, and audition lines.

here are some lines

For example, if the character is Kael:

Normal: “I’ve spent too long running from this dream. Not anymore.”
Battle: “You picked the wrong person to challenge!”
Special attack: “DREAM BREAKER!”

You can add me on Discord: havare0207, send the lines there, and I will record the lines when I got time

Thanks! Before I record, could you tell me a little more about Dream Combat? Is there currently a game page/devlog or any prototype footage available? And is the project planning to use AI-generated voices at any point, or are the audition recordings strictly for casting purposes?
Will audition recordings be used solely for casting, and will they be deleted/not retained if I'm not selected?

Hey Woovin! Thanks for asking — happy to clarify.

Dream Combat is a 3D fighting game I’m developing under Dream Studios. The prototype is currently in development, and I’m starting with a smaller roster of around five characters so I can get the combat, movement, UI, stages, and character systems working properly before expanding the game.

I’m still building up the public development material, so I may not have a full game page/devlog with lots of footage yet. As the prototype develops, I plan to share gameplay clips, character designs, progress updates, and eventually a playable prototype.

Regarding voices: I’m looking for real human voice actors for the characters. Your audition will not be used to create or train an AI-generated voice, voice clone, or synthetic version of your voice. The audition is strictly for deciding whether you’re a good fit for the character.

We'll use your audition recording only for internal casting. If you aren’t selected, I won’t use the recording in Dream Combat, promotional material, AI training, or any other project. I can also delete the audition recording once the casting decision has been made if that is your preference.

If you’re selected, I’ll contact you before anything is used in the actual game so we can agree on the role, recordings, credits, and how the voice lines can be used.

Thanks again for being interested in Dream Combat — I really appreciate you considering auditioning!

Ok, thanks for the great response. If you add me on Discord, you can send me character info, descriptions, lines and everything, and I can record the lines for audition

I have sent you a friend request

I could also recommend that you use Casting Call Club if you need several roles for your team, including voice actors. There, a voice actor can send voice recordings directly for that one role, or several, and then you can choose those you want to include on your team after everyone has sent their recordings

I can work as a game balancer and game mechanics designer. I fuel my creativity not from inspiration, but entirely from instinct and mathematical proportioning. I would love to contribute.

Are you interested in being my game balancer for my game? Can you work on a fighting game

I can work as a game balancer and game mechanics designer. I fuel my creativity not from inspiration, but entirely from instinct and mathematical proportioning. I would love to contribute.

Up!

Deleted 25 days ago
Moderator

So please make your own topic instead of spamming someone else’s repeatedly. And put some effort into it.