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RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker · By Sang Hendrix

[ANSWERED] Questions About Possible Systems

A topic by Luciandds created Mar 15, 2026 Views: 285 Replies: 2
Viewing posts 1 to 3
(2 edits)

1. Shield System (Zelda-style): Is it possible to implement a Zelda-style shield system where the shield blocks 100% of incoming damage only when the character is facing the correct direction? Would it also be possible to create another shield type that can reflect projectiles?


  • 2. Hookshot Mechanic: Is it possible to implement a hookshot/grappling hook mechanic that allows the player to reach distant points or cross gaps?


  • 3. Bombs and Switch Interaction: I saw in your tutorial that it is possible to create bombs. Can bombs also be configured to trigger switches/events?


  • 4. Lifting Objects Animation: Is it possible to add a sprite animation for lifting objects, so the character visually appears to be carrying the object after picking it up?


  • 5. Heart-Based HP System: Is it possible to use a heart-based health system instead of traditional HP bars?

  • 6. Use of Parallel Processes: I noticed that many of these systems seem to rely on parallel processes. Would that cause significant performance issues or lag, especially in larger projects?

  • 7. Is it possible to have the gamepad controls pre-configured by default, while still allowing the player to remap the buttons in the options menu?

  • Sorry for asking so many questions. I currently have a full project in RPG Maker MV using Chrono Engine ABS, but I’m planning to migrate to MZ and use your battle system instead. I believe it may offer better performance.

  • Developer

    Hello, I'll answer your questions here:

    1. Yes. It can.

    2. Yes, you can.

    3. Yes, of course.

    4. Yes, very much.

    5. Nope, you gotta use additional plugin for Heart HP.

    6. Every game engine rely on parallel. It's called "parallel" in RPG Maker but it's actually "update" which happen on every frame. The conception "parallel causes performance issue" is incorrect, it really depends on what inside that parallel event. Even if you don't use parallel, it's likely the plugins you're using are using it backend.

    7. Yes, it supports that.

    I don't know about Chrono Engine, but my RPG Maker Action Combat is an upgrade to RPG Maker MZ, it brings many eventing features to the engine, which allows you to create the thing you want using eventing. Most of the things you asked here actually had video tutorials already. You can check them out on my Youtube channel.

    Thank you very much!