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Looking for testers for my vending machine tycoon game (browser beta)

A topic by SkyTalon-AI created Mar 16, 2026 Views: 221 Replies: 3
Viewing posts 1 to 3

Hi Everyone,

I'm an indie developer working on VendRunner, a vending machine tycoon game where you run collectible vending machines, set prices, manage inventory, and respond to customer demand as your machines grow.

The machines sell collectible items and novelty merchandise, and the gameplay focuses on balancing pricing, supply, and customer traffic while expanding your vending setup.

The game runs in the browser and works well on mobile, and I’m currently looking for Android players willing to help test the beta and share feedback.

Some things I’m especially interested in feedback on:

  • early game pacing

  • whether pricing decisions feel meaningful

  • UI usability on phone screens

  • anything confusing or frustrating while playing

A new update just went live with a number of improvements based on early tester feedback.

Also worth noting: no account or login is required during the beta, so you can jump straight into the game.

If you have a few minutes to try it out, I’d really appreciate hearing what you think!

Game link:
https://skytalon-ai.itch.io/buzzhoney-episode-0

Thanks to anyone willing to help test — feedback from real players is incredibly helpful while the game is still evolving.

Hello SkyTalon!
I've tried the game on PC real quick and graphics are nice but the first items are... weird? xD

Also if you can't find enough playtesters for your game maybe our small community can help you. In our community game devs get honest feedback and players receive a small amount of rewards.

We can even do a small competition for the testers!

Feel free to check out the community here: https://discord.gg/GXqp66BseZ and let me know if you'd be interested.

Good luck with your game! 

I needed more than few minutes to try it out... it got boring with more of the same after half an hour, but the first half hour was fun. To your questions:

  • early game pacing felt OK albeit all those help messages were bit much. Anyways I figured out what I need to do and the help messages stopped soon.
  • The pricing decision had effect, which was nice. Unfortunately I started my pricing higher than necessary since I first thought the recommended sales price was my cost for the goods.  I assumed the price displayed in the wholesale screen was what I have to pay at first.
  • I played on PC, the third vending machine had an issue with the size of the items inside the machine
  • I also find the items weird. The vague association of sex toys in their naming makes no sense to me.

Hey Smurjo,

Seriously — thank you. This is insanely helpful feedback.

You actually hit things most people don’t mention, especially around the pricing confusion and pacing. That’s gold for me right now.

Good call on the help messages too. They’re supposed to stop quickly, but you should also be able to skip them — if that didn’t feel possible, let me know because that might be a bug on my end.

Also… I’m genuinely impressed you made it to the 3rd vending machine.
I haven’t even properly played that far myself yet — I’ve only simulated it. So that’s awesome to see someone actually push that far.

The layout issue you mentioned there — I’ll fix that shortly.

On the item theme/naming — yeah that’s me having a bit of fun with it. It’s meant to be slightly unhinged and adult-leaning, but I get what you mean about it feeling a bit unclear or disconnected. I’ll tighten that up so it makes more sense while keeping the personality.

Really appreciate the note about the first 30 mins vs after — that lines up with what I’m trying to validate right now.

If you’re up for it, I’d love to keep you as a go-to tester for future builds / mini games in the BuzzHoney universe. No pressure at all — but your feedback is exactly what I need.

I’ll let you know when the next update is live.

Thanks again — this genuinely helps shape the direction.