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(+1)

Out of curiosity, would writing a 16bit DOS game that uses an actual CGA mode be okay?

Any kind of language is allowed always that meets the jam restrictions ;)

Deleted 28 days ago

To be honest, writing it in pure assembly wouldn't be too bad, but it's a lot easier with qbasic or turbo pascal 6/7 in that regards. Still would be 8 or 16bit in the correct video mode.