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A jam submission

Train Robber With No Hand-Eye Coordination, No Sense of Balance and the Worst Revolver in the Entire Wild WestView game page

Submitted by OneLonleyWizzard, NyxFornevermore — 13 minutes, 22 seconds before the deadline
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Play robbing simulator

Train Robber With No Hand-Eye Coordination, No Sense of Balance and the Worst Revolver in the Entire Wild West's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#213.0383.038
Concept#303.1923.192
Overall#342.8942.894
Enjoyment#372.6922.692
Presentation#502.6542.654

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
OneLonleyWizard , NyxFornevermore

Software used
Godot and Aseprite

Use of the limitation
Reloading, shooting and dodging have a chance to fail

Cookies eaten
582 (OneLonelyWizard), -1 (NyxFornevermore)

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Comments

Submitted

loved the reload sound! great game

Submitted

The idea was somewhat interesting, but there could probably be some balance changes (the reload boardwipe is insane) and I couldn't read any of the text without a full screen button.

Submitted

Good idea for limitation ! The game is fun to play 😁

Submitted

very hard
kinda meta use of the limitation
very nice

Submitted

I liked the premise, the title and the base game loop. There could've been a bit more polishment on some details, like when the mobs that follow you get all around you and the player's hurt box bugs and you can't even move. I liked the powerups, the explosive shot upon error is good and the walking revolver was nice too.

Submitted

At first I almost gave up because it felt so hard, but the explosive bullets ended up carrying me all the way to the end. It also feels like the items can really change how each run plays, which makes the game seem like it has a lot of variety.

After a while, I found myself paying less attention to the trouble element, so it might be interesting if even the stronger items came with some kind of fumble or drawback. I think that would fit the concept really well

Developer(+1)

Hello , Programmer of the Game here ,

To let you know there already is a "Drawback" which all Items have , each collected Item increases the Chance to Fail , however the increase probably was so small that it went over the Radar , thank you for letting us know

Sorry for Bad English

Submitted

Thanks for letting me know! I completely missed that mechanic. There was so much going on during the run that I didn’t notice it while playing. I really appreciate the clarification.

Submitted

I love the title of this game, it reminds me a lot of spaghetti westerns. At first this game seemed very easy but the difficulty ramped up quickly. It was such a fun experience. The UI for the gun is great and the gun jamming helped add to the stress.

Someone please give NyxForevermore a cookie!!

Submitted

Great use of the limitation, well done :)

Submitted

At first glance this game seems very simple, but when you look into it a little more, it really has something interesting about it!

Submitted

Please give NyxFornevermore a cookie! atleast one!

Submitted

I like the setting and concept. Thank god there are helpful items because the gun jamming is infuriating! 

Little spin when reloading made me smile as well :)

Submitted

Really fun game but I fell like it's too random.

Submitted

Loved the UI design! Liked the fact that i can load a bullet at a time! It's usefull and responsive! 

The only problem (for me) is how the limitation works, sometimes is kinda frustating. But it does fit the limitation very well!