Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tysore

186
Posts
78
Followers
74
Following
A member registered Nov 23, 2021 · View creator page →

Creator of

Recent community posts

oooooh I’ll take note of this if I choose to update and add more clothes later!!

oooooh love the lace on the skirt and the bow

such a cute fit!! I’d wear this

I made this game and I like how customizable it is. I wish I had these clothes irl 😭

layering the skirts is so cute!!

using the earring as a tear drop is iconic

so cute thank you for playing!!

it’s really fun to see people layer items in ways you intended but also surprise you in ways you did not even plan. A lot of people are using the hairclips as bracelets and I didn’t expect that at all!!

omg this outfit is so fun and alt!! Tysm for using the customization to its limits lol. This reminds me I need to make more (and better) belt options :D

awwww tysm!!! I love how you styled her this is so cool.

I love that you are using the customization to its fullest!! And I am glad you found all the tiny piecings I hid lol

awwwwww this is so cute!! :D its giving gothabilly

tysm for liking it!! the outfit you made is so cute :D

tysm!! The idea came from our lovely composer and sound person <3

i had a lot of fun playing this :)

The platforming is fun and I like the idea that you can flip onto your head. The extra little bounce when hitting the ground is incredibly satisfying. There were points where the platforming was very frustrating.

I think the game needs a tutorial because I was confused for a while before I figured out what to do. After that it was pretty fun until the shark with a gun where I had zero shells for him 😭😭

I like the idea of a crab digging for shells. It was so fun planning my route to my shells. Unfortunately the shop is a bit bugged and I bought it out entirely the first time I opened it up by mistake.

This game was more challenging than I initially expected!! It is such a fun idea and I was sitting there rushing to spell “left” and “right” and it resulted in many typos lmao. I think especially for the later issues to give the player more time to react. Having to type the words perfectly and figuring out the perspective adds to the difficulty… the lack of time almost makes it impossible. I also feel that the controls should be explained in the game since I was confused at first. Great game overall!

that makes it even better

This game was very fun and very silly. I know for a fact the faces on the NPCs are your professors lmao. The music sounded great and I really do love the collage art style you have going on in this game. The goofiness of the game was very endearing and overall I had a blast playing this.

it really was such a good puzzle game (im a sucker for short puzzle games). I had to properly ponder. There were times I had to go peak the walkthrough.

This was so fun and super cool!! The idea of electron shells is so unique. The game has really great polish to it as well.

(1 edit)

This might be the funniest and most polished game in the whole jam. I was dying of laughter while playing it and the voice acting was top notch. The ending left me in awe, overall a 10/10 game. The parkour was actual ragebait it took me 5 tries.

This game was so cute and so fun and it reminded me of games I grew up playing on the family computer :D so charming

why is bro’s idle him scheming 😭😭 this was a super fun game. I like how each level had its own mechanics. The art and animation were top-notch!!

The idea of making a clicker game for this jam is so unique and so fun! I had a blast playing this :)

thank you so much we loved your game as well!!

fair ;) I did the art of the game and the team member who made all the music and sound for the game had a fun time watching me struggle through each level.

This game was amazing!! One of the best games I’ve seen so far for this jam. The puzzles and the puzzle mechanics were super fun and made me really think about how to solve them. very impressive and polished game overall. I can see this being a really good commercial game if there were more levels added on top.

The scene after grabbing the first shell truly left me in awe. I did not know what to expect and I still do not know what happened. This is one of the most interesting games I’ve played in this jam so far. The direction was unique and the sound design was exceptional. I am impressed!!!

This was such a silly and fun game!! I love the art direction and the design for Sh3lly was so cute!! The platforming was fun and difficult (sometimes too difficult lol). My only critique is with the camera movement that I see the other comments discussing already. Overall a great game especially for being made in 3 days!!!

thank you!!

thank you for liking our game!! We had discussed ideas to make a sandbox-style level where you can make your own songs but we did not have time in the end since that would be over-scope

This game was so much fun!! The puzzles were great and well thought out. I had a blast playing through the entire game. The ending was also very fun. This great is REALLY impressive for a 3-day game jam wow!!!

The game was so much fun!! I like the different abilities you get from the shells. I also like how the player is encouraged to go back to earlier in the level with their shell abilities to explore the level more. I keep finding hidden seashells to collect which is fun. The was well executed and really good for a 3 day jam!!

This game is so fun!! I think this is the only game I’ve seen so far which took the concept of “shell” and thought of a peanut shell. The game is so silly and so fun, I imagine this as a game I would play on my IPad when I was younger. My high school was 68. I think for an added layer of challenge to encourage the user to rick pressing the button more is to put a timer on the game, so they can see how many times they can get it in a limited amount of time. Because right now the player can press it once at a time.

༄ . ° POST MORTEM ⋆ ˚ ࿔

The team was able to meet and create a unique idea for gameplay loops within the scope of the three days they had to complete this game jam. Despite the lack of time we all had to work on the game Shell Shanties within our three day long jam, Sea Shanties never lacked quality graphics, a strong gameplay loop, or love from it’s creators.

Considering the good notes first and foremost, the team was very open and honest about communicating with one another about how their work was going and if they had questions on the execution of the original idea. Along with communication, the team also had a strong sense of organization, work ethic, and clearly put a great deal of effort into crafting an incredibly polished game all together!

As for what could have gone better, the team agreed that we all could have allotted more time for QA testing at the end of our project. However, making Shell Shanties as a team together did give us a good insight that helped us improve overall on avoiding mistakes that could possibly cost the quality of a game to plummet.

Overall, this jam was a really fun experience for the entire team to be allowed to participate in the Game Game Jam Jam, and we look forward to future game events hosted by Game Dev Club Club!

tysm!!

this game is incredible and so cute!! Love the cats sitting in the background