Play game
Bubble Jumper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #24 | 3.318 | 3.583 |
| Enjoyment | #35 | 2.700 | 2.917 |
| Relevance to the chosen theme(s) | #47 | 2.700 | 2.917 |
| Overall | #49 | 2.585 | 2.792 |
| Gameplay Polish | #50 | 2.083 | 2.250 |
| Genre Interpretation | #55 | 2.700 | 2.917 |
| Sensory | #64 | 2.006 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
Metroidvania
Chosen theme(s) and relevant explanations
Rust
Team/Developer
Saench
Premade content
sound from freesound.org
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Comments
Great demo! I loved all the bubble mechanics and interactions, I could definitely see an ultra-hard platformer being built around these. (Or perhaps just a moderately hard one.)
I only wish bubble was its own keybind rather than a Shift-modifier. Otherwise, controls and movement were nice. Good job!
Great game with really neat mechanics!
As some others have said, having the shoot bubble bound differently (like to mouse) would have been better, but it's not too bad.
I really liked the idea of using the bubbles for platforming and attacking. I was especially hyped when I got the teleport ability. I even went back to just teleport around for a while.
I would love to see where you could take this if you continue it! Great job!
Neat prototype. Found the control scheme a bit difficult, but I was still able to make it to the end. Nice work!
I see what you're going for, being able to cast the bubbles as a weapon and also use them for platforms is a really fun idea! I'd love to see what it looks like when it's fleshed out with some more art and audio. Keep at it!
Really like the bubble mechanic! I had a fun time with the game, but it randomly froze on me at one point so i couldn't progress any further.
I think with some better graphics and music this could be a very cool game! I also agree with Falass here; Would be nice with some better indicators for enemies.
Well done!! :D
I like the Bubble mechanic. It has the potential to expand more!
I think it needs more visual hints for how much bubble debuff the enemy needs to be able to take damage. some enemies need 1, some 2.
Wow, very innovative mechanics, I loved the bubble and all the possibilities it opened up. Even tho the character was just a bunch of shapes it still looked decent.
Thanks! The character is suppose to be a low poly magical girl, but it looked rough with a day left, so I kept the simple shapes ><
The idea is there at least. Pretty creative mechanics.
I think it would benefit the game to have attacks mapped to mouse clicks.
Right! I'll keep that in mind next time. Thanks for checking!