It's a good, short platformer, but the only thing I didn't like was that enemies can still deal damage to you even after they've been defeated. I don't know if that's intentional or not, but the game is still good.
Play game
Robot Invasion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #21 | 3.875 | 4.143 |
| Overall | #37 | 3.074 | 3.286 |
| Art | #41 | 3.207 | 3.429 |
| Polish | #42 | 2.873 | 3.071 |
| Gameplay | #46 | 2.873 | 3.071 |
| Audio | #48 | 2.539 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Arcade
Not an Arcade Game
Comments
Made it to the EMP!
The hitboxes on the batteries felt a bit small, and they were kinda hard to notice (maybe give them a thicker outline?)
Not sure if it was intentional but it was fun using the enemies as platforms. I also originally thought I had to shock them TWICE, especially since they can still damage you when "killed" (the breaking animation).
The description mentions shots and recoil but we have a shockwave attack? I'm a bit confused there.
I liked the little robots and sound effects and it was a nostalgic experience for sure, from a time when there was less hand holding for the player, trying to figure out what I could stand on. The jump felt a little off but I enjoyed riding the robots that was a fun touch.
Very nice! I liked the art style. I'd just say from a balancing perspective that I found myself running out of charges with no way to get them back, but that's the only real note I had. Good job!
Just one note, I would recommend adding "coyote time".
But the game is really nice!
The health to battery ratio was a bit extreme, would have liked to see it be more 1 to 1, but for the most part the game played well. I did notice that you could move back and forth over the items to pick them up multiple times, which I didn’t abuse. I finished it with a score of 10. Well done.


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