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A jam submission

SupernovaView game page

Submitted by ohkingga — 9 hours, 23 minutes before the deadline
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Supernova's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#522.5792.579
Audio#532.4212.421
Theme#651.9471.947
Art#652.2112.211
Overall#662.1792.179
Polish#721.7371.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Arcade

Yes

An Arcade Game

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Comments

Submitted

Fun game, got all the dots and got SUPERNOVA! It wasn't immediately clear that the comets(?) hurt you, but growing larger and absorbing stardust easier as you grew was fun! I also liked the different environment types like the flying thing that shoots at you and the black hole.

Submitted

It's fun, but there was some problems others already metionned.

Submitted

the concept and the idea were really cool!! i initially havent understood if i was moving beause it doesnt have a proper background, maybe lacks of both audio and polish, i would try to make the gameplay less repetitive because i see potential in some way

Submitted

Fun! Just wishing it was longer lol

Also, sad: the numbers/letters have an extra color due to antialiasing… oops!

Submitted

Really a cool idea! I love how it gets more and more chaotic with all the hazards. Like everyone in the comments already pointed out, it felt a little bit unfinished, but the idea is good and it was fun to play!

Submitted

I'm not going to point out the obvious problems because many other people already did. Though I'll just say that the sound effects, the smooth movement, and the gravity effect made the game feel quite relaxing to play

Submitted

I think the embed kind of messed up here, or at least the window size or something. The main menu was sized funny and the start button seems to overlap the title/instructions. At the beginning I couldn’t tell if I was moving until I saw the enemies.

Submitted

Ooh... boy. There's a lot to note about this one.

As everyone may have added, this could have used more time for polish. Seemed to be an embedding error at the first part, I didn't even realize I was moving until I saw projectiles coming after me, and there's not much challenge.

While that goal of 1000 stardust is nice and all, I was expecting faster missiles, more obstacles than the cars, or even a way to de-buff the player. But this was quite underwhelming, leaving no challenge for the player. Yes, there are multiple obstacles, technically. But I was expecting more of a way to punish the player, rather than making the player way too fast to be able to out run it entirely.

There are also quite a lot of bugs, such as the game not ending properly, or having the enemies just drift off into space without de-spawning, or not being able to see my health bar.

Unfortunately, I'm going to rate this pretty low, a 1.5/10. The idea you have is great, and I see where you're going with it, but I think there can be more done. Please don't be discouraged by this comment! While I might be a random stranger who makes games, I actively encourage you to keep making more games to keep understanding the "game schematics" and whatnot. 

Good job!

Submitted

it's an interesting concept, but
the embed is kinda screwed up
having a plain background with no environment makes it hard to see yourself moving when there aren't many enemies around you

it doesn't feel like there's a whole lot of challenge, the enemies are pretty easy to avoid even when you become larger, they're pretty slow and turn slowly enough that they can't catch up to you, while the cars (?) that drive by are pretty rare and their projectiles are slow enough to dodge easily - adding more and stronger enemy types would definitely help

overall, it's not bad though!

Submitted

This game is quite enjoyable, but adding a background might make it less disorienting... Also, I tried to die in the game but i couldn't, why is that?  And when i finally collected 1000, the ending triggered a bit late.

Submitted

Spawned into the game, tried to move, didn't realize that the character moved until I saw the wall. Mistaken the enemies from collectables, ended up collecting a couple of enemies instead of dust.

But, it was pretty satisfying to see evolving and faster progressions, I though it would take very long to complete the game.

Submitted

I don't know if the creator didn't have enough time to continue making but I feel some parts of the game really unfinished. The backgrounds is a blank space so is hard for you to know if you're moving or not, there is not indication of where the stardusts are and the BG Music, feels a bit repetitive at start. In general is a good idea but it lack on the time I guess feel the game unpolished and kinda bugged I think. I got my player at some point where my life bar already desappeared from the screen.