Nice font SeeOne !
0xNil
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Hi !
A web build of the game is required for mutiple reasons : it's easier to play as you just have to click on Play and it already works, also because we don't all the have the same operating systems (Windows, MacOS, Linux, various distros) so it gives a lot more compatibility, and finally, people that want to play and rate your game often will not take the risk downloading executable programs from a "non-trusted source", like their fellow jammers.
You can of course upload both Web and Windows build.
But I strongly recommend you to make a web build because else, you game will not be eligible because most of the judges don't use Windows, so they can't run .exe, and because you are gonna get very few plays during the voting period.
Do you have any specific reason of why you don't want to make a web build ?
I think this game was nice.
I specifically liked the graphics, gave me the Gameboy feeling.
Here are a few suggestions if you plan on updating the game after the jam :
- This type of enemies were very annoying, their pattern is too simple, you just have to escape. I think you should add a way of dealing with them (the B key isn't used in the game), and also add others hazards : a moving one (like a spiky ball back-and-forth on his axis).
- A more varied music would give more ambience.
- Mabye adding some special powerups instead of gold would make the game even more fun.
- The minigame can be easily done just by spamming the button, without timing, 95% of the time it was faster than playing normally. I think you can mabye add a cooldown after a press, or even just a limited amount of tries.
Anyway, good luck ! That was fun.
This game was really fun to play ! Reminded me a lot of Geometry Dash on some levels, but in a different presentation.
Nice graphics, very readable, everything works as expected. I think you did a good balance for the difficulty curve, the Unlock All button allowed you to make harder levels without ruining the fun for some players.
I really loved the various expressions the cat's face could take on.
It was original to control the coin instead of the cat. However, I don't really get the "Old Gold" theme in your game, only the "Gold" part.
I liked the soundtracks, I just think you could add more variation in the gameplay music, as I feel a lot of work was put into the menu music which isn't the most important part.
I managed to get 3 bells in every level !
Good job ! One of my favourites so far.
The "no start" option in the menu made me laugh :)
The game was nice exploring. Adding game juice would make it better, but just looking for gold on the map is already nice.
I'm pretty sure I found all the gold, I wish there was a Win screen telling you if you found everything.
Very detailed art for everything, I just was disappointed when I noticed I couldn't go inside the houses, as it felt like you could. Nice character design.
Amazing soundtrack ! Good job !
Stunning graphics : I enjoyed playing the game so much. Amazing palette choice. Really good room transition.
Nice little story, and nice music. SFX could add a lot if there was some.
The minigame was fun.
If I can suggest one thing, I think you should fix the word-wrapping problem, a video will explain it better : (youtube.com/watch?v=b_4pEe4chfs).
I don't have a lot to say because this game was really enjoyable. Good job !
I think the idea was fun : it mixed memory, recognition, and good execution ofc. I like how you can make a lot of combinations with a limited palette & icons.
I struggled at the beginning to understand the rules, I think it should be clearly stated in the rules that the dragon tells you the items you should NOT give him, because I was confused the first minutes.
Lovely art, amazing palette choice. Nice audio too.
The pickup needs a rework : I noticed after testing that the pickup point is at the top of the character when you go upwards, and at the bottom when you go downwards, which made it feel inconsistent. If it was difficult on purpose, I think it should still be more consistent as there is already the time constraint.
I think the difficulty should increase slowly : it's so easy to lose after picking up only 2 object because you are discovering the game, the rules, etc. and you are slow.
Good game !
I really like this game. The graphics are really cute ! The randomized color palette is so fun (I forgot to add it in my own game lol).
It was nice to play, I found some gold, but it was sooooo hard to stay alive :
- Because of lack of information : player doesn't have a way to see our current HP. Also sometimes, you don't know if some enemy can damage you just by staying next to you so I thing some flash or screenshake when taking damage would make it more impactful.
- Mabye just because you have to keep all your HP until the end : I didn't find a way to regen, mabye there is one already ?
Also, the killed enemies reappeared each time you came back to a room, you could use persistance keys to avoid that.
Anyway, that was my feedback, but I really like the soundtrack, very gameboy-like.
Good job !
I really like this idea ! That is actually fun to play.
However I see a few improvements I'd love to see you make to the game : make the character faster + 2 tiles-high jump, but to counter this removal of constraints, make the Tetris blocks already falling before you press J manually, I think it will make the game faster and more fun.
Also of course, adding music would be really nice, as well as mabye some variations with additional mechanics, mabye falling bombs for example.
Anyway good job, I'll be happy to play it again if you update it !
Hi !
I just seen this game jam, and that looks very interesting : I think it can be nice to make something bad but original.
I will probably participate, but I was wondering if you are going to make a Discord server for easier communication during the jam, sharing progress, etc.
Also, even if they are not my main goal, I have a questions about prizes. What if the winner doesn't use Amazon ? Have you any plans if this happen ?
Anyway, I hope hosting the jam goes well !
Nice take on the theme :)
I think that was a nice top down shooter. That was fun to play. Of course lacks of game juice, but it's normal for a prototype.
A few things I wanted to point out : the enemies doesn't deal you damage when you touch them and the menu buttons are very small so aren't at gameboy's resolution and can only be clicked with mouse (there is no mouse on the original GB). Also I think a pretty small thing that actually does a big difference is a background for the ground.
The game felt silent but, once again, it's okay for a prototype.
Good job you were able to ship something in time !
This game is really nice ! I like how you were able to make to make such colorful and varied environments with only 4 colors, good use of patterns. I was so happy when I find all the pirate ships.
There are so much different antiques to find. I wasn't able to find them all... but still filled a good part of the museum, and enjoyed reading the little texts.
Some feedback : the player doesn't know he has to press A to interact with NPC and other elements, I think an input prompt would help. Also at some point I went too far and it took me a while to find the TP again, mabye a map, or just an arrow to avoid getting lost. I also find a glitch to escape the bounds around the museum entrance, but I think you should keep it, OOB is fun.
Nice soundtrack, but my favourite detail about the audio is the different walking sound depending on what tile you are.
I'll come back to play after the jam, I'm hyped if you add the things you had to cut off after the jam.
Really good job !
This game is an absolute banger !
I would really expect to see such a game on the gameboy, reminds me of Bomberman.
Goated art, goated music !
I really liked the gameplay, at the beginning, I didn't understand how to kill 5 enemies if I had only 3 bursts of flame, but it became possible with the falling rocks mechanic, at the end it was very fun to play.
I only got your interpretation of the theme by reading the explaination, but it works.
Congrats on making this game !
I think the game has a nice soundtrack, however no SFX unfortunately.
Art is simple but works well.
There are a few bugs, but ThymeBonus already explained them. However I have one more : with the death screen, there is no way to leave it, I think you are probably aware of it. Also here is how it looks to me in case it isn't known :

I didn't really undertand how to dig, and many other things, but good job on submitting the game.
There is so much content in your game ! 108 fish types, I couldn't catch them all.
The art was very nice. Good music and SFX.
You don't get any information when your inventory is full so I didn't know why fishes stopped appearing, that confused me. There is also a bug : looks like the upgrade prices reset each time you leave the shop. I think there are many possible little QoL improvements, but it doesn't affect the fun a lot.
One visual thing very easy to fix was the font border. Instead of only copying the text one time with the border color with x+1 & y+1 offset, you should also do it a second time with x+1 & y+0 and a third time with x+0 & y+1. That will avoid the little weird-looking edges on the text.
But apart of these minor problems, the game was really enjoyable, even if it was way too long for a jam.
I felt so much Gameboy vibes, that's amazing !
I liked the exploration gameplay.
However, there is a few points that makes the game a bit unpolished : the lack of tutorial for digging upwards and downwards, the weird hitbox of the axe.
Another thing is the lack of music, fortunately, there was SFX
The map was huge, and I wasn't able to see everythiing after dying multiple times.
Congrats on this game !
I think you did a very good work for the animation ! All the art was very good, except the UI.
It would be nice if you added something to solid color UI containers. The UI is also too small, especially the font (it wasn't rendered at GameBoy's resolution). And finally, using mouse for the menu is weird on a GameBoy as there is litterally no mouse on the original hardware.
Beside of that, the game was simple to understand
The take of the theme was a good idea, I think yours is unique.
Good soundtrack ! However, I think it was lacking a few SFX.
Good job
Hi!
I understand your feeling, and it's normal : we accidentally submitted a very old build of the game.
There is now a link to the right version, and I would really appreciate it if you tried this other version (that has actual level design, game juice, and everything we worked on for the last 7 days).
Thank you for playing !















