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The Tomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #204 | 3.250 | 3.250 |
| Quirkiness | #216 | 3.312 | 3.312 |
| Soundtrack/SFX | #233 | 3.125 | 3.125 |
| Overall | #283 | 3.073 | 3.073 |
| Secondary Theme Interpretation | #313 | 2.812 | 2.812 |
| Gameboy Soul | #325 | 3.188 | 3.188 |
| Graphics | #415 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You are using gold coins to defend yourself from ennemies in an ancient Egyptian pyramid.
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Comments
Short and sweet. It's cool having the option to shoot or run past enemies, but I found it was usually more economical to run even if you got hit sometimes. Sometimes the spikes are hard to notice too, because they blend in a lot with the other platforms.
Other than that, it controlled pretty well and was fun to play!
Pretty cool! I quite liked the gameplay once I figured out what I was supposed to do, and I even went through it again to get a faster time! I do have some complaints, mostly in regards to sound design. Due to the lack of a volume control system, the sound effects ended up being really loud when paired with the music which on occasion would have multiple songs overlap. It's not terrible, the songs themselves aren't bad, I just think the combination of those two issues makes it harder to listen to.
The gameplay was neat but I quickly realized that using my coins to shoot the enemies was less efficient than just running past them as fast as possible so on my second playthrough I never even shot a coin. Had the movement been a little slower and I probably would've engaged with that more. I also think that the lack of visual feedback when an enemy gets hit makes it harder to gauge whether or not you're actually doing anything. Overall this game is good, but has small issues that add up to becoming larger problems. If these issues were taken care of I think this would be a really good game.
The player movement was soo fast that it was really tough to get used to, but once I did, it was a fun little platformer. I love that your health is also your ammo. I enjoyed the color pallette and the monsters were very pyramid coded which was cool!
Nice job!
I really liked having to choose between saving coins for health and shooting them to get rid of the bad guys. With the timer, I had to treat it like a speed run and ended up getting 47 seconds.
Was funny to realise I can shoot coins as well after beating a game, some parts felt oddly “difficult”, now I know why! The idea of a platformer is cool, for future project look into camera buffer zones so the camera is not moved with the player all the time, which can cause motion sickness and eye fatiuge as you are trying to line up jumps. Not a big problem, but due to the speed of your game it is enhanced.
Graphics are clean and mostly, some stage elements do need experience to realize what they do (spikes and bouncepands weren’t fully clear at first) but it is not a big issue.
Sfx and music were okay, I do think your bass line sawtooth could be decreased in volume as it should be a supporting part of the track not in the forefront.
Overall lovely idea cool little game!
Funny! I wanted to add tutorial ingame but ran out of time so it's only on the itch.io page.
I agree with the camera thing. I believe I should offset my deadzone to the top.
Thank you for playing !
really nice game, but I did not end up beating it, I have skill issue lol, but good polished game
Simple game but quite polished and intuitive, managed to actually win which surprised me because I am terrible at platformers. Nice job
Hi!
The game is pretty hard, but you have a lot of HP, GGs on finishing it.
Thank you for playing !
the game is really fun and i loved the platforming. I loved everything about the game
I really enjoy the concept/theme around this being in a tomb and having an pyramid environment. First time playing the movement was really fast which I oddly enjoyed. After that it was just getting used to when to go fast, double jump, and collect coins. The music really wrapped it all together with the tomb theme and the platformer's mechanic
Happy you enjoyed it !
The movement is very fast, which weirdly took me out of it feeling like a Game Boy game.
I love the pyramid enemy very cool design.
Tough mechanics, but give it a few tries and you start to get the hang of it!
Hi.
The movement speed increases of 50% when you are under 40 coins, so that's mabye what happened to you.
Thanks for playing !
A really cool and intense game with nice physics and movement ! Maybe it's a little too difficult and not very well balanced at the beginning, but I really enjoyed it well done :)
CARACA GOSTEI DO GAME!!! so achei que falta algo a game play ta maneira mais faltou muito game fell mas tirando isso ta MUITO maneiro
Hi!
I understand your feeling, and it's normal : we accidentally submitted a very old build of the game.
There is now a link to the right version, and I would really appreciate it if you tried this other version (that has actual level design, game juice, and everything we worked on for the last 7 days).
Thank you for playing !
VOU JOGAR COM CERTEZA!!!
Acabei de jogar CARA parabens o jogo ta DIVINO muito divertido de jogar gostei muito!!!
🥳🥰