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Growing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #101 | 2.250 | 2.250 |
| Fun Factor | #118 | 2.083 | 2.083 |
| Effort | #124 | 2.417 | 2.417 |
| Idea Execution | #124 | 2.167 | 2.167 |
| Creativity | #132 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The best part of the game are the inventive mechanics, but I do feel like the plants themselves grow a bit slow. Besides, it feels a bit confusing as to where to go as there is no sense of depth, which could be the lack of shaders. I hope you keep working on it, though I'd also recommend changing the AI art in the logo, since it almost stopped me from playing because of that alone.
The game definetly has a fun idea for a puzzle game!
The plants growing and overall level progression felt a tad to slow which artificially stretches the playtime of each level. That slow speed also make a full level reset really punishing. The plants were sometimes planted in the air because I think the seeds can collide with the player.
I liked the simplicity of the assets, although the color palette was a bit of an eyesore. Level design was pretty fun, though and I especially liked how there are multiple solutions to one problem!
The idea definitely has potential. Work on implementation and grow the game.
Slow movement. Rocks with no collision. No (not working) plantable area detection (tree grew in boiling water). No level select and no saves.
All of these things are holding this game back. I cannot say much about level design and puzzles, because level 3 is where I stopped.
I had a lot of issues when trying to play it.
It has problems with the camera and that doesn't get solved via fullscreen. The throwing feels weird and the mushroom fell on the air and it grew anyways which I think it shouldn't happen. I couldn't do any action afterwards. Tried to restart, but I had no access to any mushroom to throw even after two restart (menu -> restart and starting anew via the main menu).
The game could have used some textures - and AI art for the logo pulls it back - but good a effort on making a puzzle platformer
We made shaders on textures, but unfortunately they didn't work on HTML, and there was no time to figure it out.