Oh! It's a very good game! It's challenging and as the stage don't change on dying you end up learning muscle memory. Great execution. The music is great and the sfx are nice, however, I did not hear a character die sfx, is it intended that way? Enemies emit an SFX when dying, so maybe it wasn't added? Good job!
Nacchi
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From the theme "Growing" it's a nice way to interact with the concept. It was fun to play because I felt that I was playing off time +2.7s but I devise that I could use a blank patch to earn advantage, and I won, but I feel the timer it gives the player after clicking a tile could use some help. The UI could also use some help, like the victory screen instead of the two blank boxes with text, it would be better visually to have it with a border so it doesn't look weird on the screen. As an improvement suggestion regarding the timer, it would be awesome to know if the +2.xxx time it gives me it's based on the timer relative to the rival advance or if it's how much time I've lost unlocking a blacker tile.
In the end, it was a nice game and fun to play.
I will start for the most important part according to you: the music. It's good. It's fun.
But that's where my issues start with the game. It's an experience, about the music, should I understand? I noticed the elements (like the platform) changed with time, but I did not understand what to do, because the game doesn't explain what it's about or what should I expect from playing it. So it makes me question if this is a way to showcase the music, which nice, but I fail to connect both things, as, as I've explained, the game doesn't tell us why things happen or what are we supposed to do. Just jump and fall? Just wait for the game to change? Just jump or just fall?
It was a weird experience overall. But it's not a complete bad experience nor a complete good experience.
I had a lot of issues when trying to play it.
It has problems with the camera and that doesn't get solved via fullscreen. The throwing feels weird and the mushroom fell on the air and it grew anyways which I think it shouldn't happen. I couldn't do any action afterwards. Tried to restart, but I had no access to any mushroom to throw even after two restart (menu -> restart and starting anew via the main menu).
It was a chill game. I think the countdown timer for the missions could use some improvement, but it's not that relevant. It could be useful if the stages had some sfx for the some parts (like the rain, or the water flowing, maybe the people complaining on that level if failing). But I think it's a nice idea, very out of the box thinking on this one, like, growing spiritually it feels like a really novel concept for the growing jam.
