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Fungal Sprint's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #35 | 3.222 | 3.222 |
| Creativity | #51 | 3.444 | 3.444 |
| Idea Execution | #77 | 3.000 | 3.000 |
| Fun Factor | #87 | 2.556 | 2.556 |
| Effort | #104 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm having a hard time guessing what the controls are.
I liked the game concept, though the execution feels a bit bare-bones. Other than the visuals, however, it works as an interesting strategy game.
It is creative. I liked the music, but I missed some visual feedback.
I liked the idea of the puzzle, really good execution for the growing theme of the jam.
hm the idea behind it is good, the visuals are a bit lacking though and the choice of horror music puzzles me? it also seems to be bugged, since I reached the top before the opponent reached the bottom, but still lost. nevertheless, there is potential here!
From the theme "Growing" it's a nice way to interact with the concept. It was fun to play because I felt that I was playing off time +2.7s but I devise that I could use a blank patch to earn advantage, and I won, but I feel the timer it gives the player after clicking a tile could use some help. The UI could also use some help, like the victory screen instead of the two blank boxes with text, it would be better visually to have it with a border so it doesn't look weird on the screen. As an improvement suggestion regarding the timer, it would be awesome to know if the +2.xxx time it gives me it's based on the timer relative to the rival advance or if it's how much time I've lost unlocking a blacker tile.
In the end, it was a nice game and fun to play.