Play game
Growbel: 1 Bit Platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #6 | 4.036 | 4.036 |
| Effort | #21 | 3.929 | 3.929 |
| Idea Execution | #42 | 3.536 | 3.536 |
| Innovation | #44 | 3.107 | 3.107 |
| Creativity | #44 | 3.500 | 3.500 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.




Comments
I love smushinating everything when I grew big. The graphics and music were also pretty fun and I liked the level design. What turned me off was that it's unnecessarily hardcore that falling off the bottom of the screen kills you instead of just scrolling down. Consider maybe a mode called hardcore that is the current one and a baby mode where you can scroll down. Anyway, good effort, and thanks. I enjoyed that, for at least a little while until I died too much.
Thanks for playing! I liked your suggestions.
The game plays very good and looks very decent, i did find a bug in level two when growing the surfaces are dispaced and the player collision becomes lower than the pixel art itselfe. Other than that its easy to understand and play. Congratullation.
Thank you for playing!
I really like the art style, it has a good challenges too.
Thank you for playing!
Wow, what great platformer! The simple art style is great to keep you focused, and the music evokes that era of game development perfectly :D There does seem to be a bug when you're moving and grabbing the little power up since I sometimes get stuck on walls, floor and ceilings though. Nothing game-breaking but a little annoying
Thank you for playing!
Nice platformer with a small story :) Kinda challenging, several times died on breakable platforms :D
Great job!
I'm glad you liked it. Thank you!
Oh! It's a very good game! It's challenging and as the stage don't change on dying you end up learning muscle memory. Great execution. The music is great and the sfx are nice, however, I did not hear a character die sfx, is it intended that way? Enemies emit an SFX when dying, so maybe it wasn't added? Good job!
Thank you for playing! To be honest, I forgot to add a SFX for the player dying animation :D
Fun and cool style
Thank you for playing!
Love the game, I just kept running into a bug where all collisions were shifted down by a tile after respawning. Otherwise great game, love the visuals.
Thanks for playing! I'll try to reproduce this bug to fix :)
Love the game, I just kept running into a bug where all collisions were shifted down by a tile after respawning. Otherwise great game, love the visuals.
Fun game! I liked the visuals and animations
Thanks for playing!
Super fun platformer, loved the style, difficulty was just right. I sadly grew inside a wall once and had to restart, but other than that it was well polished.
Thanks for playing! Yeah, I need to fix this :D
It feels just like those sweet ่jumping-platform mobile games you’d play to kill time after class. Great game! :)
(Smash that wolf!)
Thanks!
I loved the visuals and animations! This is a great project considering how little time was spent on it.
Thank you for playing and for your feedback :)
I love the concept and the art, but I struggle to see how it fits into the jam's theme.
Thanks! The power up makes the player double its size and smash enemies :D
I loved the player pixel art and the sound effects! Don't know how it fits inside the "growing" theme tho
Thanks! The power up makes the player double its size and smash enemies :D
Simple idea, but I love the old-school pixel style :)