Thank you so much! Yes, Reigns was absolutely the inspiration. I love how much narrative weight it packs into a simple left/right mechanic.
That said, I wanted to push it further with some original ideas: the recruit system with evolution paths, a memory mechanic where past choices return as new cards, and especially the boss fight. instead of just more cards, it becomes a turn-based battle where your recruits and stats directly influence your attack power and damage reduction.
Images are definitely on the wishlist! Transform this game in a "book-style" visual, maybe. I'm also considering future updates with multiple languages, new mechanics, and possibly a longer story arc with more boss encounters.
Really appreciate the kind words and the encouragement — means a lot!