A very promising prototype! The art is downright gorgeous and definitely the strongest suit of the game, I absolutely adore the aesthetic, and the combination of 2D and 3D made for a great old school sci-fi look. Although, some of the lights in the level seemed too bright and blinding. The story had me intrigued, I liked how the final conversation with the AI played out, and the music was a great match as well.
The controls felt nice, but the fact the character facing didn't match the direction of the swing was quite disorienting (I assume it was due to time constraints with the art). The color change mechanic was very cool and intuitive for the most part, but orange enemies were a bit too similar to red ones, I feel blue would have been a better (if obvious) choice for a third color. And for the enemies that were capable of changing colors, I think some kind of delay and warning before they change color would be nice, because the color changes felt very fast and punishing, and after a while I just started avoiding those enemies altogether.
The level was really large and maze-like and sorely lacked recognizable landmarks beyond the starting area. I nearly gave up trying to find an ending (not even knowing if there even was one), and when I finally got there, I was told I missed a data shard. So I went all the way back and scoured the whole map several times until I finally stumbled upon the hidden room. (Although extremely subtle, the vague hint of being able to see the corner of the room from a nearby balcony definitely helped.)
...All that just to see the "to be continued" text.😂 Not blaming the demo for that of course, though a smaller map and/or some kind of an indicator for the closest shard might've been nice there!
Regardless, a very fun and substantial demo with tons of promise for the future!