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Half-expected this game to be little more than a one-off joke based on the premise, but it turned out to be one of my favorite games that I've reviewed so far! Incredible interpretation of the genre and theme, great writing and characters, tons of content for a gamejam game, and the final boss and ending left me with tons of positive feelings. (The first boss was really cool and had some impressive attack patterns as well!)

The player movement was very nice and snappy, and certainly helped a lot when exploring the huge world. It was fun running around and punching things, though the punching animation looked like it didn't fully align with the actual damage, and the ranged attack felt so weak that it was almost never worth the energy cost compared to the punch, even with upgrades.

The art style for the characters and environments was gorgeous, but the world was held back by its many big empty spaces and repetition, and it definitely felt like some of the areas could have been smaller. Also, at times, I managed to slip through gaps in the geometry that felt like they shouldn't have been intentional.

The camera movement sometimes felt like it worked against the player, occasionally lagging behind or failing to show the opening leading into the next room, and on a couple occasions glitching and shaking around violently. On the other hand, the map and minimap definitely helped a lot with navigating the world, and were a much appreciated addition especially considering the time constraints of the gamejam.

Overall, a gem of a game that definitely has some rough edges, but the story and writing more than make up for it!