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(+1)

This game's strengths are in the art and character writing. Really loved the seller's design and personality. Colors work great together (speaking overall now), and I think this game did a great job in building a a compelling environment. While I also liked the music, I will parrot what someone else said and mention that the music did just stop at a certain point.

Gameplay wise, while this does work for me somewhat, the gun swapping feature is just not possible because of my limitations (surface pro = no mouse scrolling = cannot swap guns), and I bet that is partially what makes the upgrades fun. Another thing of note is I think all of the fish regardless of size seem to be equal in meat seized, when I do think it would feel more rewarding if bigger fish = bigger gains (unless that specifically has to do with the guns swapping, in which case, I'd have no idea). Lastly, having more means of measuring the time of a net going down, how many bullets you have, some descriptors so you know where to click when you are selling or buying would be helpful (and if this is a hover with a mouse thing, having it so it can be tapped, read, and interacted with on a separate box would be my solution to making that more accessible for someone with certain limitations).

Overall, this has great potential and I would absolutely come back to a more polished version of this game. Again, biggest shout out goes to the artists and writers of this team, because they made a fun, small, intriguing world.