Play game
The Abu Dabu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #95 | 3.070 | 3.500 |
| Accessibility | #141 | 2.193 | 2.500 |
| Theme | #152 | 2.631 | 3.000 |
| Audio | #161 | 1.491 | 1.700 |
| Controls | #165 | 2.105 | 2.400 |
| Overall | #166 | 2.143 | 2.443 |
| Graphics | #169 | 2.193 | 2.500 |
| Fun | #187 | 1.316 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.6.1
Theme Interpretation
The genies goal in the game is to steal the artifacts, purely out of its absurdist existence.
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Discord Username(s)
goshdarnit73, expiredsssalt
GWJ Participation Level
1
Team Size
2
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Comments
i don't know the point of the game :(
Please read the description on the itch page, also, keep in mind artifacts spawn around the center
that was creepy.
What's the point of blowing up the people?
Historically accurate genies are "creatures of free will made of "smokeless fire," frequently behaving as tricksters who can kill, possess, or cause mischief." I had also added a warning.
I didn’t say I was offended, it was inaccurate or inappropriate.
I meant what’s the mechanical use of blowing people up? Does it do anything for the gameplay, or purely for roleplay fun?
The animations themselves are purely for roleplay fun, but mostly the mechanic allows you to lessen the number of npcs chasing you.
this map is huuuuuuuuge and this makes the "find the artifact" part quite hard ! I liked the animations and overall visuals though !
Thank you!, I agree, I definitely should've made the map smaller, I should have mentioned the artifacts are around the center of the island
Some sort of minimap would go a long way given the same-ish environment, just so as players would know where they've been and where they haven't. Had fun playing!
Thank you!, Yeah, adding a minimap is a great idea, in hindsight, I should have implemented it
For the wildcard explanations, probability was used by creating a completely procedurally generated map, with buildings, paths, and rivers. The debuff added is that the player can not use its own body to pick up artifacts, it must be done through an npc.