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Nice work for this jam! I think it's a good little game loop, well-picked scope for this sort of gamejam length!

I agree with others that keyboard controls would have been nice, as clicking a button to hit the needle in the right space feels a little clunky. I also found that in a later level, whether I succeeded or not came down entirely to what seemingly random items I stole off people, despite my stealing successfully. I think whilst probability was an element of the gamejam, that makes it a bit less fun, as I really have no control over whether I can even succeed in the first place.

It's a good start on the visuals and they got the point across! little tip for easy polish: Godots animation player is great at just making a sprite bounce up and down a bit if you put the pivot near the bottom of the sprite. That alone on repeat often helps give a game with otherwise a lot of static visuals a bit more life!