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Adventurer to... Guildmaster!!!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #2 | 4.125 | 4.125 |
| Creativity | #10 | 4.000 | 4.000 |
| Effort | #27 | 3.875 | 3.875 |
| Fun Factor | #34 | 3.375 | 3.375 |
| Idea Execution | #66 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Such a fascinating game mechanic. While it took me a moment to understand how the mechanics work, I found the game quite charming. The art between fights is so cool! I kinda wish there was a way to switch units again before a fight starts if you've already lost a couple times, but either way, I hope you keep developing this game!
This is an amazing idea. You should invest in a tutorial level. I don't like to read long explanation texts before playing a game.
Very cool idea, I'll be curious to see how it develops in the future
The project feels genuinely interesting at the level of its core mechanic: there is something fresh, intriguing, and immediately attention-grabbing about it. Even at a glance, it gives the sense that the central idea is not just functional, but built around a strong and unusual hook, the kind that naturally makes you want to spend more time with it and see how far it can be taken.
Thanks! Its a shame this had to be cut. But originally I wanted a Persona style "life" section of the game and have the combat happen at the end of the week. So all the systems would point to this "group" idea.
Interesting concept, but after getting Victory in the first round there was nothing left to do. I tried clicking a few things, but it was unresponsive.
Thanks for playing the game! After you get a victory, you need the press the continue button at the center of the scene. But its rather finicky. The only way to know if your click will register is if that button highlights. In fact all of the buttons in the build have this issue...
mine didn’t pop up with continue. But I’ll replay it tomorrow and check it out. :-)