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Junicornjenny

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A member registered Oct 07, 2025 · View creator page →

Creator of

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Glad it could help after the jam. It was definitely NOT relaxing to create :-P.

Everyone seems to be so different with their breath. After the jam I hope to let the player pick the breathing intervals in the menu. 

Absolutely! Those little bits of polish that 48 hours didn't allow. I will go back after the jam and make the ending a little less abrupt!

It was a super short time for making a game! You did great for such a short time.

Oh thank you for the tip! Love the difficulty of the puzzles and the quick thinking required. Also great music/art for the ambience.

It should deplete at the same rate, but I think many people find breathing out slowly easier than breathing in slowly ( I know I do!).  

I replayed it and it's the spikes. I think visually they didn't read as spikes but grass to me. Now that I see what they are I can avoid them :-). Might be something for future to differentiate them. Harder to tell also since the blue "Controls" stays up for me  on the screen.  Fixing that after the jam will probably help a ton! :-) again, great job and beautiful art.

I live the concept, but didn't get how to beat some of the exercises. An explanation of the controls would be great!

 I really enjoyed the art style! I think having hints as to "how" to complete some of the tasks might be good. I also got stuck at the "lul Zac to sleep". Also when I picked up the pillow before feeding Zac I couldn't put it down again to pick up his milk.

I love the up and down voice over sound effects. Good game! Would recommend giving a half a second longer to click on the intrusive thoughts. They often went too fast. Love the game. Good job for 48 hours!

Super stressful. I think you don't need the timer on the questions. It's hard enough to try and read and avoid attacks.  But great work. A little adjustment would make this game even better!

I found the code.... went to the in the code... forgot what the code was.  HILARIOUS!  

The assets didn't fully render so I didn't know what I was dragging to the body.

Couldn't play it on browser. But the art and beginning sequence with the plane and angry character was hilarious.

Loved the art for this. I like the idea of moving through walls until you have an object. It might be good to have an explanation of the controls. It took me a few rounds to figure out how to interact with the flowers.

I like the concept. I think the mechanics need a little polish and more instructions on what the controls are would be good. I also got stuck on the wall jump level and had to restart.

I liked this theme with tower defense game play!

Voice acting is HILARIOUS!!!!

I couldn't get past eating one leaf. The character would just always walk to the top right corner and changing directions didn't work. It didn't matter which direction I ate the leaf from.

Very cute sound effects. Is there an end to the puzzle game, or is it an endless memory game because the tiles respawn?

The art style is so cool. I also couldn't find the body upgrade shop, but I enjoyed seeing how far I got in the sequences.

Love the art of the player character.

Cute and relaxing puzzle game. Great for 48 hours. Would love to see more levels!

The art is lovely. For me the UI "Skip" button covered the text in the beginning. I also would die at the same spot, without a visual of why I died or what to avoid. 

So far my favorite of the swap between mind and body games. Some minor issues to fix: The camera shifts slightly when you go between mind and body. It can be disorienting and hard to track where the tiles are. Also the background in the dark Mountain level only loaded in the top left corner of the display.

Great Art. Really good concept! Super difficult. I loved the split between running from your fears and doing self care!

This is a cool game concept! I hope you continue work on this and add more levels.

The icons were missing for me too. Any there would be random times my character would die on the ground, even though it looked the same as the normal ground. Probably some sprites not rendering that I was supposed to avoid.

Cute characters. I was able to complete all the levels without too many issues. The camera angles weren't always super helpful, but I liked the 2D/3D mixed style.

I thought this was going to just be cute and sweet with the little smiley face AND THEN the stressful negative comments came. Cute idea.

The color challenge sometimes seemed to bug out for me. And some of the color were hard to differentiate. But I enjoyed the idea of jumping between robot bodies. In the future having less bodies to jump to could make the game a little more difficult. Great job for 48 hours of work.

I couldn't get past the first level. Either I was missing something, or the trigger wasn't working. I would step on the solid blue tile to make the bookcase go down, move my physical character onto the purple circle, but could never get the ghost to go into that room because the bookcase prevented it.

Really cool concept and game. I did get stuck on the 4th level with the tall robot. It wouldn't interact when I pushed E. For such a short time this is a really cool puzzle idea. I hope you keep working on it.

The video and "alarm" sound made me laugh. The concept of running to different machines and then following the prompt was a nice touch for the theme of the jam.

I am terrible at these kind of games, but I really enjoyed the visuals!

Love the concept of leaving your body behind. This could be a really cool idea if you developed some move levels!

"Forget about your retirement, because you will be poor anyway" had me laughing SO HARD.  Love the art and voice over. The "hitbox" on the character was hard to see at first, so it felt like I got hit too soon. Making it contrast with the background would help a lot.  Overall I loved it. It made me laugh!

This is a really cool idea. I think if you fine-tuned the controls a little it would be a bit more fun to play. BUT with 48 hours for this jam you did a really good job. I also like the art and atmosphere.

The music is really nice. I can see where the game is going. The controls were a little slippery. My character moved for another seconds after I stopped pressing the key, so it felt like they were slipping around. It made the jumping harder. BUT I really like the idea and think with some polish and more than 48 hours this could be really beautiful.

I like the creative potential of this game. Having multiple tiles you can create things with. I am not sure what the overall goal is, but I think that's because of the short time frame.