Glad it could help after the jam. It was definitely NOT relaxing to create :-P.
Junicornjenny
Creator of
Recent community posts
I replayed it and it's the spikes. I think visually they didn't read as spikes but grass to me. Now that I see what they are I can avoid them :-). Might be something for future to differentiate them. Harder to tell also since the blue "Controls" stays up for me on the screen. Fixing that after the jam will probably help a ton! :-) again, great job and beautiful art.
So far my favorite of the swap between mind and body games. Some minor issues to fix: The camera shifts slightly when you go between mind and body. It can be disorienting and hard to track where the tiles are. Also the background in the dark Mountain level only loaded in the top left corner of the display.
I couldn't get past the first level. Either I was missing something, or the trigger wasn't working. I would step on the solid blue tile to make the bookcase go down, move my physical character onto the purple circle, but could never get the ghost to go into that room because the bookcase prevented it.
"Forget about your retirement, because you will be poor anyway" had me laughing SO HARD. Love the art and voice over. The "hitbox" on the character was hard to see at first, so it felt like I got hit too soon. Making it contrast with the background would help a lot. Overall I loved it. It made me laugh!
The music is really nice. I can see where the game is going. The controls were a little slippery. My character moved for another seconds after I stopped pressing the key, so it felt like they were slipping around. It made the jumping harder. BUT I really like the idea and think with some polish and more than 48 hours this could be really beautiful.

