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A jam submission

NetrunnerView game page

Submitted by IllogicalDesigns — 5 hours, 39 minutes before the deadline
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Netrunner's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#373.5623.562
Fun#523.3753.375
Graphics#653.6253.625
Overall#923.0363.036
Audio#1092.7502.750
Accessibility#1122.5002.500
Originality#1182.8752.875
Theme#1552.5622.562

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
Your a decker, tasked with entering the net and stealing information.

Discord Username(s)
Illogical

GWJ Participation Level
4

Team Size
1

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Comments

Submitted(+1)

Great game, good job.

Submitted(+1)

Well done.

Submitted(+1)

Oh wow, I have so many thoughts. This is a genre I don't usually enjoy, but I like cyberpunk and netrunning so I gave it a shot, and I ended up thouroughly enjoying it. I'll be honest, I was very bad at it at first (I usually play strategy games so my reflexes are unmeasurably bad) but the dynamic flow and the aesthetics made me try it again and again and boy was it rewarding to get better and better. And finally, on the last level I managed to go below par with a few seconds.

Some notes that I took:

  • Very cool menu with the code exeuction and the changing metrics.
  • Hover style is unintuitive on the buttons, I expect the brighter color on hover, not the other way around.
  • The tutorial said "left shift or c" for sliding, but this looks like an error, because left shift is also for dashing and it didn't work for me when trying to slide.
  • The slide attack was cool with the audiovisual feedback, but sometimes it wasn't hitting the enemy with what looked like a clear hit to me. I ended up avoiding them instead, because that was faster anyway.
  • When resetting the location, I was sometimes a bit confused about the facing, wasn't sure which direction I was supposed to go and it kind of broke my flow.
  • I liked the idea that after grabbing the intel, you had to trace back on the map for exfil.
  • The quit at the end, surprising but thematic. :)
  • Not sure if it was intentional or not, but by pressing some number keys (1-3 or something) I could make the messages appear without completing the previous level.
  • I just noticed that you made this as a solo dev, that makes it even more impressive.

Overall, a fun game with cool atmosphere and nice flow.

PS: I was interested in what happens when battery reaches 0% and I thinnk I broke some laws of physics:


Submitted(+1)

Such a fun game! I wish there were more levels. It was a bit choppy on web, but it still performed pretty well. I had a ton of fun running around here, great work!

Submitted(+1)

Running felt smooth and fluid.  Loved the tron art style too.

Great work!

Submitted (1 edit) (+1)

It kept crashing for me too, but I got to play a few mins to get an idea. I think I'd enjoy playing something like that. I'd be happy to try an .exe if you have one

Developer

I have an exe or any other platform here https://illogicaldesigns.itch.io/theft-wip-title/download/eyJleHBpcmVzIjoxNzc0Mj...

Submitted(+1)

I like it! You managed to make quite some levels within the weeks, and I found it satisfying to run and jump

Well done

Submitted(+1)

apart from the shader stutters, I really enjoyed this and after being caught by a guard speedrun the first level. the controls feel really good

Submitted(+1)

Nice game, I enjoyed the vibes. The OS interface looks clean, and the level design is insteresting and doesn't feel repetitive. In terms of parkour, the wall slide doesn't feel very good, but the rest is enjoyable. I would like the enemies to be a bit more difficult to dodge to make the game more challenging. But overall, pretty good, congrats!

Submitted(+1)

Web version crashed my browser three times D: On Vivaldi latest

Submitted(+1)

Seems like the web version keeps freezing really bad for me when I try to start the level.