I did not understand what gave me the x1.5 modifier, but thought that it might be building in lenghts.. So I build a long tube, but only got to x3.0. Now I'm thinking it has to do with the amount of completely upgraded cells? Maybe I skipped dialog in the beginning haha. I also did not understand how other players can have this many flower fields, as mine always instantly got infected by birds and I had to paya lot to turn them back to flowers. That made me just upgrade all to concrete which is not as fun. Game structurally is very cleanly made though.
Play game
Acres of Greed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #81 | 3.421 | 3.421 |
| Originality | #84 | 3.158 | 3.158 |
| Fun | #97 | 2.789 | 2.789 |
| Accessibility | #98 | 2.632 | 2.632 |
| Overall | #111 | 2.812 | 2.812 |
| Audio | #116 | 2.632 | 2.632 |
| Controls | #133 | 2.579 | 2.579 |
| Theme | #162 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
I've incorporated this by allowing the user to steal or buy new land. Stealing land comes with consequences though! Such as disease from unsuccessful attempts or unlucky draws, like isolated land that drains your wallet! I used the probability and disease wild cards from the jam in the game as well! Land can be diseased by birds or unsuccessful theft attempts. Probability plays a smaller role, where stolen land may be profitable or the opposite, so it's a risk/reward mechanic.
Wildcards Used
The first wildcard (description pending)
The second wildcard (description pending)
Discord Username(s)
demps843 (Dempsey845)
GWJ Participation Level
1
Team Size
1








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