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A jam submission

Leaf some for usView game page

Help your community with sustainable logging
Submitted by Squix, derek, LeslieLlama (@LeslieLlama) — 46 minutes, 8 seconds before the deadline
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Leaf some for us's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay ( Fun, Engagement, Accessibility)#23.5003.500
Aesthetics (Graphics, Audio, Polish)#93.5713.571
Theme (Sustainable Future / use of Guide)#112.5712.571
Overall#122.9642.964
Efficacy and Impact (Inspiration and motivation for collective action)#132.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
TimezoneNightmareTeam

Is this future (in your game) possible?
Yes!

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Comments

Submitted(+1)

The SFX and art style fit really well together. One thing that affected the enjoyment a bit for me was the difficulty pacing. I know this was made in a short jam, so totally understandable. I noticed that I found a few good angle to cut trees, I could clear a large area in just a few attempts. After that, I was mostly waiting for trees to regrow while still earning points, which felt a bit passive. Maybe you could randomize tree positions after cutting, or give the player some control over regrowth so they stay actively engaged instead of waiting. Just a thought if you plan to expand the game ?!

Submitted(+1)

Notes from gameplay:

  • Nice main menu. The art is simple but evocative, the music is upbeat but also chill, the text is easy to read. I really like how the yellow edge of the sawblade matches the font color
  • Nice job including a guide. The handdrawn sketches work well here
  • The music here is much more frenetic! I like the emphasis on drums. That feels like "wood music"
  • The art is very pretty and a clever use of a small number of assets. The consistent art style creates lovely cohesion. I love the little animation detail of the trees swaying back and forth!
  • The tasks we need wood for are kind and community-focused (build a school, build a tiny house)
  • Gameplay reminds me a bit of a bubble popper. This could be a great casual mobile game!
  • There don't seem to be any consequences to clearcutting the entire forest.  I went full "bad guys from Fern Gully" and it just meant I could sit afk and have orders filled. Some more tension around overharvesting would be nice
  • After a point, you run out of blades and kinda just sit there waiting for a matching order so you can keep playing
  • Music doesn't seem to loop? It's stopped playing Edit: it somehow got muted
  • The physics of the bouncing blade coupled with the sound effects of the saw + trees being cut are very effective, good feedback to doing a game action

Fun little idea and I definitely think you should play with this and consider expanding it out. This is a type of game I could see myself casually playing while waiting for a bus. There's definitely room for some more complexity, different seasons, different maps. I'm really impressed by the physics of the blade. That's excellent work to have achieved in our short time frame. Art and sound are fun, overall well done!

Developer(+1)

Thank you for the detailed review!

There's a key to mute music [M on QWERTY], you might have pressed it involuntarily. 

And you're absolutely right about the non impact of clear cutting everything. We thought of it a bit too late sadly...so many gamedesign parameters to balance perfectly, and not enough time, that's the jam thing I guess.

Submitted(+1)

What a unique idea. I really liked it. I’ve never played anything quite like it before. You did a great job. It’s amazing how the simpler a game is, the more engaging it becomes. Keep it up. You’ve improved a lot. Congrats on the game!

Developer

Thanks a lot!

Submitted(+1)

A unique approach to the topic of sustainable forestry. I was tense the whole time!

Developer

Thanks a ton!

Submitted(+1)

Quite a fun game, it's compelling to try to be smart about the path of the blade will saw through to avoid young trees and gather as many resources as needed. 

I really liked the music it fits the game very well because it's intense and you need to think under pressure, but I was just a bit jump scared the the first time is started, maybe a volume fade in would make it much nicer, or even changing the volume/tempo based on the number of stars or the "health" of the forest. One more thing would be pacing, I found myself waiting quite a bit around the middle of the game because I had quite a few trees stockpilled and the quests would immediately complete as they came.

Really pretty trees though 

Developer(+1)

Thanks for your kind review! 

You got a point with the music, a fade will definitely help, and making it "reactive" to gameplay would help game feel. You're also right for pacing, that's something we struggled for. We took too much time to build a lot of "gameplay knobs", and there wasn't enough time left to tune them perfectly.

Submitted(+1)

This was fun! Real cute tree sprites. The breakout-style bounce is a clever way to make the resource management harder. Who would have guessed that hiffing a spinning blade through the middle of a forest might not be the most sustainable way to log? 

Developer

Thanks a lot!

Submitted(+1)

A very fun game of balance and sustainability, nicely executed! Great work!

Developer

Thank you very much!

Submitted(+1)

I enjoyed the gameplay, trying to collect the right type of trees without chopping down too many in one go was challenging and fun. The music is catchy, it lifted the game to a more chaotic level . While I liked the prompts for what you were building, I’d love to see the moral meter more exposed to chance elements and the prompts to be more specific. Great submission!

Developer (2 edits)

Thanks for your kind review!


Yes, we also think there's some room to improve the systems, making everything more connected.

Can you elaborate on the more specific prompts part?