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(+1)

The SFX and art style fit really well together. One thing that affected the enjoyment a bit for me was the difficulty pacing. I know this was made in a short jam, so totally understandable. I noticed that I found a few good angle to cut trees, I could clear a large area in just a few attempts. After that, I was mostly waiting for trees to regrow while still earning points, which felt a bit passive. Maybe you could randomize tree positions after cutting, or give the player some control over regrowth so they stay actively engaged instead of waiting. Just a thought if you plan to expand the game ?!