Not much to say that others haven't already said.
Just the growing colors under the player block the visibility for me personally.
other than that great game for a new dev 💚
Very on theme.
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #11 | 3.286 | 3.286 |
| Visuals | #11 | 3.714 | 3.714 |
| Audio | #13 | 3.143 | 3.143 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 3.143 | 3.143 |
| How well does the game fit the themes? | #27 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5h
Not much to say that others haven't already said.
Just the growing colors under the player block the visibility for me personally.
other than that great game for a new dev 💚
Very on theme.
Okay, so I got into a vibey lil flow state playing this the second time(next day). Felt good was fun.
The main constructive criticism is the contrast on the player. I feel like the player should be clearly visible as others have said. The color indicators help to centralize the location but I still want to see the player more clearly.
One other thing was the game can be cheated by just spamming all the controls. Maybe a debounce on them would prevent such cheating? Anyway good vibes def fit the theme. The dancing bgs felt fun; I was worried they would distract but it was chill. So yeah your experience design hit the mark for me. Love the soundtrack too - very fitting!
Okay, so I got into a vibey lil flow state playing this the second time(next day). Felt good was fun.
The main constructive criticism is the contrast on the player. I feel like the player should be clearly visible as others have said. The color indicators help to centralize the location but I still want to see the player more clearly.
One other thing was the game can be cheated by just spamming all the controls. Maybe a debounce on them would prevent such cheating? Anyway good vibes def fit the theme. The dancing bgs felt fun; I was worried they would distract but it was chill. So yeah your experience design hit the mark for me.
I liked the unique atmosphere of the game!! The moving background elements were cool.
I would improve the player's visibility, right now it's a bit lost in all the colorful stuff. Some of the assets were also quite detailed, and it was hard to see them properly without a full screen button. Overall, it was a neat little moment of chilling :)
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