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A jam submission

DoomedView game page

Every action you take shows 0% success. You do it anyway.
Submitted by Occular Malice (@bsimser) — 35 minutes, 46 seconds before the deadline
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Doomed's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#183.1673.167
Use of chosen theme#213.7083.708
Overall#243.1563.156
Aesthetics (Art or music)#283.3333.333
Your personal opinion#502.4172.417

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme its based on
Success Probability 0%

Any pre-made / AI assets used (if applicable)
Sprites from the Unity Asset store

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Comments

Submitted(+1)

That was a fun and chaotic game of randomly issuing orders! 

Developer(+1)

Thanks. Next time try issuing orders in a non-random way and see what happens ;)

Submitted

😄

Host (1 edit) (+1)

The sound effects really make this, gives a nice rhythm to the chaos! I am a sucker for games with a UI layout with multiple things going on at once, like the other comments said it was so baffling the first time i opened it but i kind of dig that overwhelming feeling. Very impressive amount of detail to make in the jam time, hope you enjoyed it!

Developer

Thanks! Glad you enjoyed it, I had a ton of fun making it.

Submitted(+1)

No idea what was going on, but I heard explosions and it seemed like I evoked some action around; so it was really cool! managed 19 rounds if it means anything

Developer

Awesome. Yeah I have no idea what’s going on, but 19 rounds is awesome. I really need to add a leaderboard.

Submitted(+1)

It was really fun watching the chaos play out, and I think the sound design here did heaps too - well done! There was so much going on! Possibly too much even, because it was hard to know what was happening or why. The flip side of that is I 100% felt success probability was 0%, so you nailed the theme!

Developer

Thanks appreciate the feedback. Glad you liked the chaos.

Submitted(+1)

I like the chaos that comes with all the different enemy paths. I wish I had a little more time to read the log so I can better learn how each action affects each enemy.

Developer

Thanks. Will work on documentation and making the log messages easier to read. Appreciate the feedback!

Submitted(+1)

Very impressive work! Definitely needs a lot of polish in the 'wtf is the player supposed to do' department, but it's more than a solid start. good luck to you

Developer

Thanks. That’s the general feeling from everyone. Funny as I have no problem knowing what to do but message heard and something to work on.

Submitted(+1)

very chaotic! got a bit lost on so much information but had fun!

Developer

Yup that’s what I hear. I’m going to have a stern discussion with the information officer on getting the message clear. Thanks for the feedback!

Submitted(+1)

It has a great sense of rhythm and looks really cool, with a style kind of like Among Us. I liked it, it’s fun.

Developer

Thanks, I guess if you consider chaos rhythm ;)

Submitted(+1)

A unique and literal take on “Success Probability 0%” where the question is how you prefer to fail rather than improving you initial success rate. It’s chaotic and I hardly get what do but I guess that it’s part of the game! Nice aesthetic.

Developer

Thanks! As much as I leaned into “success 0%” I think the real winner is chaos and madness as nobody knows what to do. Maybe that’s a good thing?

Submitted(+1)

Yep. Plying the game felt chaos as intended

Submitted(+1)

There's some interesting ideas here, especially with the interactions between commands, but the moment to moment gameplay is a bit disorienting. I think reducing the number of messages in the terminal would help alleviate this, as well as introducing clearer impacts for each of the commands individually. Still, this is a cool concept, and is overall very impressive for a solo dev!

Developer

Thanks for the suggestions! Yes, the log is a bit much to take in so needs work. Will look at making changes post-jam. Appreciate the feedback.

Submitted(+1)

I really enjoyed reading your game's description, it helped set the mood really well. I thought the concept was super interesting and your chosen theme worked well together. 

Developer

Thanks! Glad you enjoyed it.

Submitted(+1)

Super interesting concept. I liked the idea of switching my attention between the terminal to the different actions I could queue up. Every thing feels chaotic and intense and fits the theme really well. I also loved all of the sounds and visual effects you added. Great job!

Developer

Thanks! Appreciate the feedback.

Submitted(+1)

Fun and chaotic. The 0% success chance idea definitely comes through because I basically just watched everything fail the whole time lol. The logic error interactions were cool when they happened, and the visuals/sfx really helped sell the chaos. This was a really unique experience.

Developer(+1)

Thanks. Yeah it’s a fever dream that doesn’t have a lot of logic. There is a method to the madness, not much, but it’s there.

Submitted(+1)

So cool!! Wonderful twist on a tower defense game as all systems are failing anyway. Very nice to be able to execute two systems at once. I was able to survive 15 rounds on my first play through, very fun, amazed so much can be done in so little time!

Developer(+1)

Thanks! Glad you had fun. Hope you try to go further.

Submitted(+1)

I started the game expecting one thing, but instead found myself playing a fresh, extremely chaotic, and dynamic game where the theme is really well executed... In fact, my chances of winning were actually zero. 

I admit I didn't immediately understand how to play; I was thrown right into the chaos, and that's just fine. 

- Tremotino

Developer

Thanks. The help page on the main menu explains how to play, but it’s a wall of text and isn’t really well written. I think breaking it down into smaller pieces might work. Will update the itch page with better instructions, in the hope that someone will read them and hopefully it’ll make sense.

Submitted(+1)

Fresh game with nice grafic my personal best was wave 18 but i dint win and my probability was 0% good theme implementation.

Developer

Thanks. Some people are getting around 20 rounds. Can’t say if that’s good or not, higher is better I guess. Just doing nothing will last about 5 or 6 rounds. Glad you had fun!

Submitted(+1)

So far, I reached up to round 50, but I can keep going forever. Just executing surge cascade over and over.

Developer

Interesting. I’ll have to check that action. Every action has a cost (whether it’s time or some kind of effect to the system). Maybe need to tweak things ;)

Submitted(+1)

Not sure if I understand, but if it's success probability 0% you nailed it as I have no idea how to win

Developer

Thanks. Yeah, I’m not sure there is a win condition.

Submitted(+1)

Amazing game. im just clicking forever not understanding anything and is actually entertaining

Developer(+1)

Glad you liked it. Maybe it’s 0% success with a mix of 0% understanding.