Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CardSlamView game page

wa
Submitted by FishronDev — 2 minutes, 12 seconds before the deadline
Add to collection

Play game

CardSlam's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1422.0062.167
Innovation#1451.5431.667
Effort#1491.6971.833
Idea Execution#1511.2341.333
Fun Factor#1561.0801.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool art, im not clear on what im supposed to do, but maybe thats my fault.

Developer

definitely ain't yours

Submitted

I liked the slightly strange graphics, I didn't understand the connection with the theme. But if you click quickly it stays fast, it satisfies the frustration of not being able to win 🙂 It's solid.

Submitted(+1)

Good idea. Unfortunately, it isn't completed.

Submitted

Im assuming this game is based on manotazo (which I think is called Slap it! in English?) Regardless, I think while the game could be a great idea, the programming isn't making the game possible, as slamming your paw when the number of the card matches the number on the left  only resets the counter but NOT the cards. It also doesn't give the cards to the 'other player', as manotazo's rules state, which I assume is what's meant to happen? Anyways, cute art!

Developer

no clue what the actual game is, I just re-created a singlepayer version of a game that I played with cousins and relative last new year :P
thanks for the compliment on the art! I was gonna make it look polished but realized, that's gonna take a while, so I decided on cute sloppy design :))

no clue how to make multiplayer 🤔

Submitted

Lol, fair. As for the multiplayer bit, I meant it more as an NPC. Like, if you don't slam after x amount of time, the npc smacks and they get to keep the cards or something like that. Mostly so that there's a difference between slamming, continuing to throw cards, and slamming when you shouldn't!

Developer

No way my lazy ahh could ever :sob: :wilted_rose:

gonna join more jams to familiarize with the engine, or finally take some sweet time to create my own systems in C++ and SDL (most likely will go for the lazy option)

but anyhow, thanks for your feedback!

Submitted

I played through the game, but am not sure what the main goal is. When I clicked on the cards when they matched, nothing happened after the paw came out. When I clicked on them and they didn't match, the cards went back in my pile. Having a clear goal would help this game a lot. 

Developer

oh yea, probably shoulda put that in the desc