I have a prototype that generates terrain using marching cubes. Recently, Unity has added multi-threaded jobs for web builds.
I have made a build with this support, and on my local machine, it is working. I get a massive performance bust. But when I have uploaded this build to itch, I get an error that my browser does not support multi-threading. It is the same build and the same browser that works locally.
From Unity's Discrod, I got a suggestion that the server should return `Cross-Origin-Opener-Policy: same-origin`, `Cross-Origin-Embedder-Policy: require-corp`, `Cross-Origin-Resource-Policy: cross-origin` headers in response. Can I do something about that?
https://micz.itch.io/marching-cubes-dots